I teamed up with author of node-openvg, and we need to make a shared API 
for videocontext handling. I'd like to keep it open as possible, so people 
could extend it with their own renderers later.

surface.getContext("webgl", options) - this should grab API that's 
currently given by node-video.
surface.getContext("2d", options) - this should grab API that's provided by 
node-openvg-canvas

How to package it such that it's simple and easy to handle? Is it possible 
without changing the API?

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