Wether It supports NOSQL database....IS there any scope in Hadoop and Hive 
....I an very new to this Field ....But i am Highly Intereste In Bigdata 
massive Multiplayer online game.

On Wednesday, November 21, 2012 8:03:21 AM UTC+5:30, Charlie Circle wrote:
>
> Hi everyone: 
>
> We are glad to announce our open source game server framework in 
> node.js:pomelo. It's a fast, scalable, distributed game server 
> framework for node.js. We'v been working on it for almost one year, 
> and now is the time for exposure. 
>
> Here is some features of pomelo: 
> High scalable multi-process architecture, supporting MMO based area 
> partition and other partition strategies 
> Easy extention mechnisam, you can scale up your server types and 
> server instances conveniently. 
> Easy request, response, broadcast and rpc mechnisam, almost zero 
> configuration. 
> Focus on performance, a lot of stress testing and tune in performance 
> and scalability 
> Providing a lot tools and libraries, which are quite useful for game 
> development. 
> Providing full MMO demo code(html5 client), for good development 
> reference. 
> Based on socket.io, which means it can support all the clients that 
> compatible with socket.io. 
> Not only framework, we also developed an open source MMORPG game(html5 
> client) based on it. Lord of pomelo is a MMORPG and composed of 
> character, mob, equipment, upgrade and task system based on pomelo on 
> server side. It is completed in less than two months and has about 
> 6000 lines codes in server and client side respectively. 
>
> Pomelo homepage: http://pomelo.netease.com 
> Pomelo github: https://github.com/NetEase/pomelo 
> Online Demo(LordOfPomelo): http://pomelo.netease.com/lordofpomelo 
> LordOfPomelo github: https://github.com/NetEase/lordofpomelo 
>
> What are your thoughts? Both negative and positive. And please, one 
> comment is better than no one, so please comment if you read through 
> the gist. 
>
> Thanks in advance! 
>

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