Antoine, this seems very interesting!

Do you have any example code?

On Sunday, June 30, 2013 9:51:21 AM UTC-3, Antoine wrote:
>
> Create separate "service" modules which are completely unaware of 
> socket.io, which accept hooks/callbacks; then in your socket.js wire them 
> together. 
>
> For example for your chat, create a module which does the room creation / 
> chatting / joining etc and let it do callbacks whenever a room is created / 
> somebody says something / etc. This should keep your socket.js file down to 
> a minimum and at the same time lead to more flexible, reusable code.
>
> Then if your socket.js file is still too long you can further break it 
> down as suggested by Duncan, but personally I would keep the wiring in a 
> single file.
>
>
>
> Antoine
>
>
>
>
>
>
> On Sun, Jun 30, 2013 at 12:38 PM, Duncan Wilkie 
> <duncanan...@gmail.com<javascript:>
> > wrote:
>
>> Pass the socket.io variable around as a parameter to other files / 
>> components
>> var io = socket.io
>>
>> require('./component1.js')(io)
>>
>> ...
>> // component1.js 
>> module.exports = function (io) {
>> // logic
>> } 
>> —
>> Sent from Mailbox <https://www.dropbox.com/mailbox> for iPhone
>>
>>
>> On Sun, Jun 30, 2013 at 10:40 AM, Mike Chen <mikal...@gmail.com<javascript:>
>> > wrote:
>>
>>> Hi guys,
>>>
>>> I'm pretty new to Node.JS and socket IO, so I was wondering if I could 
>>> get some guidance on project I'm working on. I would like to build a single 
>>> page multiplayer game that basically communicates solely through socket.IO. 
>>>
>>> However, I am quickly seeing that my socket.js file is getting very 
>>> clumsy. I am using express to manage the MVC side of things, but I feel 
>>> like socket connections don't really fit in the MVC paradigm. 
>>>
>>> I have read a bunch of tutorials on node JS and socket IO, but all of 
>>> them have small socket components. 
>>>
>>> Essentially I am wondering how to break down a large socket.js file into 
>>> smaller more manageable components? For example, I have a chat room in the 
>>> page, as well as the game part, and some meta game aspects. I don't feel 
>>> like these all belong in the same socket.js file, but it doesnt seem clean 
>>> to divide them in separate files either because you need access to the 
>>> client and the socket object ( to emit to all users in a room lets say) 
>>>
>>> Thanks
>>>
>>>
>>>
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