Here is a section of code im using. i can log the result to the browser 
console and it returns true or false just fine but when i try to use the 
bootstrap switch to set the state it doesn't work.. im new to writing code 
so it might be something simple but i have tried all sorts of things and 
cant seem to figure it out. 

here is a link to the full code.
https://github.com/neileum/Pool-Automation


Client Side Code:

var socket = io.connect();

// Checkbox elements
var checkboxes = {
red: $('#checkbox-red'),
green: $('#checkbox-green'),
blue: $('#checkbox-blue'),
yellow: $('#checkbox-yellow')
}

for(var color in checkboxes) {
checkboxes[color].bootstrapSwitch();
}

checkboxes['red'].on('switchChange.bootstrapSwitch', function(event,  state) {
socket.emit('red', { state: state });
console.log(callback);
});


socket.on ('red', function (state) {
 $('#checkbox-red').bootstrapSwitch('setState', state);
 console.log(state);
});

Server Side Code:
Enter

    var mraa = require('mraa');
var m = require('mraa'); //require mraa
console.log('MRAA Version: ' + mraa.getVersion()); //write the mraa version to 
the console
// Map GPIO block pins to MRAA pin numbers
// Reference: 
https://learn.sparkfun.com/tutorials/installing-libmraa-on-ubilinux-for-edison
var pins = {
  GP44: 31,
  GP45: 45,
  GP46: 32,
  GP47: 46
};

// Initialize LED controls
var leds = {
  red : new mraa.Gpio(6),
  green : new mraa.Gpio(6),
  blue : new mraa.Gpio(6),
  yellow : new mraa.Gpio(6)
};

// Set direction of LED controls to out
for(var color in leds) {
  leds[color].dir(mraa.DIR_OUT);
}

function toggleLed(led, state) {
  led.write(state ? 1 : 0);
}

function toggleLeds(leds, state) {
  for(var color in leds) {
    leds[color].write(state ? 1 : 0);
  }
}

function printLedState(color, state) {
  console.log('color: ' + color + ', state: ' + state);
}

    socket.on('red', function(data, state, callback) {
     toggleLed(leds['red'], data.state);
     printLedState('red', data.state);
     socket.broadcast.emit ('red', state);
    });

code here...



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