On Thu, Feb 12, 2015 at 1:15 PM, Markku Tavasti <[email protected]> wrote:

> On 02/12/2015 08:31 PM, J. Liles wrote:
>
>> Ok, I see. Part of the problem is terminology. Region is the name of a
>> type of object on a track. You want to delete a range of audio from a
>> track, which isn't necessarily already defined by a region. Even the
>> word 'delete' is tricky, because I assume you don't want everything
>> after the edit to be moved forward in time.
>>
>
> Yes, indeed, terminology is tricky. More accurate would be 'blanking'
> region?
>
>  Since non-timeline is modeless, splitting a region twice (to chop out
>> the part you want to delete) and then deleting the middle is actually
>> just as quick and easy to do as it would be to define an edit range and
>> invoke the key combo to delete the range. Which I suppose answers the
>> question of why, even though I often perform the same operation, I've
>> never bothered to add an explicit function to do it.
>>
>
> Yes, I found out that also. So basicly, my original question is not valid
> anymore.
>
> But then there is this question for edit & playback cursors, what are they
> used for? Or mostly historical things?


Well, the playhead is always necessary, obviously. But the
playhead-oriented editing operations are there to provide an alternative to
people who prefer to do things more with the keyboard than the mouse. You
can move the playhead with the keyboard, jumping by bars, beats, and region
boundaries.

The edit range does a couple of things. It is used to define ranges for
punch in/out, transport looping, and  for setting the tempo and a few
editing operations (like the crop-region-to one you found). I had planned
to add more operations, but in practice found that I got by just fine with
what's already there.

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