FlorianBruckner commented on issue #5555:
URL: https://github.com/apache/netbeans/issues/5555#issuecomment-1445273593

   This may actually not be a Netbeans issue, but a Swing one.
   
   I have been using this piece of sample code here:
   
   
https://docs.oracle.com/javase/tutorial/uiswing/examples/components/ProgressBarDemoProject/src/components/ProgressBarDemo.java
   
   This is as basic as it will get and I really cannot believe what I am seeing 
here.
   
   The progress bar is created with a range from 0 to 100:
           progressBar = new JProgressBar(0, 100);
   
   It starts eating GPU as soon as the value is not 0 or 100. The power drawn 
from the CPU according to the tool I am using depends on the size of the 
JFrame. When the JFrame is just tiny, my GPU consumption delta is about 3 watts 
from baseline. when the JFrame is maximized, the delta is up to 17 watts.
   
   While looking at power consumption, the task to update progress was not 
running, so the application was basically idle.
   
   I have been running this on latest Java 8 (i know, ancient), but as this 
correlates to Netbeans GPU power consumption across 8, 11 and 17 I guess this 
may be unrelated to the Java version being used.
   
   As I said, I am very confused by this result and would ask someone to verify 
these findings. It may very well be something specifc for my machine or the way 
I am doing measurements.


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