neilcsmith-net opened a new pull request, #9066:
URL: https://github.com/apache/netbeans/pull/9066

   Ensure the animation layer paint is called at least once inside 
paintComponent so that the animation timer is shut down.
   
   This is a minimal fix for #9060.  If a change is made that triggers no 
change in bounds, then `animation` was set to `false`.  However, if an existing 
animation was active at that time, the animation layer timer isn't stopped 
because `animLayer.paint(..)` isn't called during repaint.  This causes a doom 
loop of repaint requests with excessive CPU usage.  
   
   This whole animation layer code is a little suspect - ideally it would exit 
cleanly during the timer listener - but it doesn't seem worth doing a full 
refactor for a little used feature.
   
   Fixes #9060 


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