dependabot[bot] opened a new pull request, #35906:
URL: https://github.com/apache/superset/pull/35906

   Bumps [@luma.gl/shadertools](https://github.com/visgl/luma.gl) from 9.1.9 to 
9.2.3.
   <details>
   <summary>Release notes</summary>
   <p><em>Sourced from <a 
href="https://github.com/visgl/luma.gl/releases";><code>@​luma.gl/shadertools's 
releases</code></a>.</em></p>
   <blockquote>
   <h2>v9.2.3</h2>
   <ul>
   <li>fix(webgl,webgpu): fix import parth error in published package (<a 
href="https://redirect.github.com/visgl/luma.gl/issues/2458";>#2458</a>)</li>
   </ul>
   <h2>v9.2.2</h2>
   <ul>
   <li>fix(webgl): WebGLAdapter.attach support passing DeviceProps (<a 
href="https://redirect.github.com/visgl/luma.gl/issues/2453";>#2453</a>)</li>
   </ul>
   <h2>v9.2.1</h2>
   <ul>
   <li>Fix peer denpendencies for 9.2 release (<a 
href="https://redirect.github.com/visgl/luma.gl/issues/2451";>#2451</a>)</li>
   </ul>
   <h2>v9.2.0</h2>
   <ul>
   <li>Promote 9.2.0-beta.2 to 9.2.0</li>
   </ul>
   <h2>v9.2.0-beta.2</h2>
   <ul>
   <li>Fix dependencies</li>
   </ul>
   <h2>v9.2.0-alpha.6</h2>
   <ul>
   <li>feature(core): CanvasContext.setProps({useDevicePixels}) (<a 
href="https://redirect.github.com/visgl/luma.gl/issues/2406";>#2406</a>)</li>
   </ul>
   <h2>v9.2.0-alpha.5</h2>
   <ul>
   <li>fix(core): Support number for useDevicePixels (<a 
href="https://redirect.github.com/visgl/luma.gl/issues/2405";>#2405</a>)</li>
   <li>fix(lighting): Default to 3 MAX_LIGHTS (<a 
href="https://redirect.github.com/visgl/luma.gl/issues/2404";>#2404</a>)</li>
   <li>fix(effects): Reinstate vignette GLSL shader (<a 
href="https://redirect.github.com/visgl/luma.gl/issues/2403";>#2403</a>)</li>
   </ul>
   <h2>v9.2.0-alpha.3</h2>
   <p>No release notes provided.</p>
   <h2>v9.2.0-alpha.2</h2>
   <ul>
   <li>chore(gltf): gltf module cleanup (<a 
href="https://redirect.github.com/visgl/luma.gl/issues/2389";>#2389</a>)</li>
   <li>[hello-gltf] fix model matrix and enable animator (<a 
href="https://redirect.github.com/visgl/luma.gl/issues/2386";>#2386</a>)</li>
   <li>gltf: fix samplers parsing for textures (<a 
href="https://redirect.github.com/visgl/luma.gl/issues/2385";>#2385</a>)</li>
   <li>add missing typescript types to modules/gltf (<a 
href="https://redirect.github.com/visgl/luma.gl/issues/2384";>#2384</a>)</li>
   <li>chore(gltf): Remove ts-nocheck in pbrMaterial</li>
   <li>chore: Enable noPropertyAccessFromIndexSignature TS option (<a 
href="https://redirect.github.com/visgl/luma.gl/issues/2381";>#2381</a>)</li>
   <li>hello-gltf: Load model list to populate drop down, sticky last model 
selection (<a 
href="https://redirect.github.com/visgl/luma.gl/issues/2379";>#2379</a>)</li>
   <li>feat(textures): Support compressed textures, add example (<a 
href="https://redirect.github.com/visgl/luma.gl/issues/2333";>#2333</a>)</li>
   <li>chore(core): Move utils to <a 
href="https://github.com/luma";><code>@​luma</code></a>.gl/engine (<a 
href="https://redirect.github.com/visgl/luma.gl/issues/2378";>#2378</a>)</li>
   <li>feat(core): TextureFormat generics (<a 
href="https://redirect.github.com/visgl/luma.gl/issues/2377";>#2377</a>)</li>
   <li>feat(experimental): Packed pixel fomat support (<a 
href="https://redirect.github.com/visgl/luma.gl/issues/2376";>#2376</a>)</li>
   <li>fet(core): CanvasContext track position (<a 
href="https://redirect.github.com/visgl/luma.gl/issues/2374";>#2374</a>)</li>
   <li>chore(experimental): Rescaffold the <a 
href="https://github.com/luma";><code>@​luma</code></a>.gl/experimental module 
(<a href="https://redirect.github.com/visgl/luma.gl/issues/2375";>#2375</a>)</li>
   <li>feat: Add Buffer.mapAndWrite(), mapAndRead() (<a 
href="https://redirect.github.com/visgl/luma.gl/issues/2372";>#2372</a>)</li>
   <li>feat(core): Pixel utils (<a 
href="https://redirect.github.com/visgl/luma.gl/issues/2369";>#2369</a>)</li>
   <li>chore(deps): bump http-proxy-middleware from 2.0.7 to 2.0.9 in /website 
(<a href="https://redirect.github.com/visgl/luma.gl/issues/2370";>#2370</a>)</li>
   <li>chore(deps): bump estree-util-value-to-estree in /website (<a 
href="https://redirect.github.com/visgl/luma.gl/issues/2361";>#2361</a>)</li>
   <li>chore(deps): bump image-size from 1.1.1 to 1.2.1 in /website (<a 
href="https://redirect.github.com/visgl/luma.gl/issues/2359";>#2359</a>)</li>
   <li>chore(deps): bump tar-fs from 3.0.6 to 3.0.8 (<a 
href="https://redirect.github.com/visgl/luma.gl/issues/2356";>#2356</a>)</li>
   <li>chore: Cleanup (<a 
href="https://redirect.github.com/visgl/luma.gl/issues/2371";>#2371</a>)</li>
   <li>fix: Minor fixes (<a 
href="https://redirect.github.com/visgl/luma.gl/issues/2368";>#2368</a>)</li>
   <li>chore: Bump node version in workflows to 22.04 (<a 
href="https://redirect.github.com/visgl/luma.gl/issues/2365";>#2365</a>)</li>
   <li>Fix buffer locations being set incorrectly (<a 
href="https://redirect.github.com/visgl/luma.gl/issues/2364";>#2364</a>)</li>
   </ul>
   <!-- raw HTML omitted -->
   </blockquote>
   <p>... (truncated)</p>
   </details>
   <details>
   <summary>Changelog</summary>
   <p><em>Sourced from <a 
href="https://github.com/visgl/luma.gl/blob/v9.2.3/CHANGELOG.md";><code>@​luma.gl/shadertools's
 changelog</code></a>.</em></p>
   <blockquote>
   <h3>v9.2.3</h3>
   <ul>
   <li>fix(webgl,webgpu): fix import parth error in published package (<a 
href="https://redirect.github.com/visgl/luma.gl/issues/2458";>#2458</a>)</li>
   </ul>
   <h3>v9.2.2</h3>
   <ul>
   <li>fix(webgl): WebGLAdapter.attach support passing DeviceProps (<a 
href="https://redirect.github.com/visgl/luma.gl/issues/2453";>#2453</a>)</li>
   </ul>
   <h3>v9.2.1</h3>
   <ul>
   <li>Fix peer denpendencies for 9.2 release (<a 
href="https://redirect.github.com/visgl/luma.gl/issues/2451";>#2451</a>)</li>
   </ul>
   <h3>v9.2.0</h3>
   <ul>
   <li>Promote 9.2.0-beta.2 to 9.2.0</li>
   </ul>
   <h3>v9.2.0-beta.2</h3>
   <ul>
   <li>Fix dependencies</li>
   </ul>
   <h3>v9.2.0-beta.1</h3>
   <ul>
   <li>Start beta release track</li>
   </ul>
   <h3>v9.2.0-alpha.6</h3>
   <ul>
   <li>feature(core): CanvasContext.setProps({useDevicePixels}) (<a 
href="https://redirect.github.com/visgl/luma.gl/issues/2406";>#2406</a>)</li>
   </ul>
   <h3>v9.2.0-alpha.5</h3>
   <ul>
   <li>fix(core): Support number for useDevicePixels (<a 
href="https://redirect.github.com/visgl/luma.gl/issues/2405";>#2405</a>)</li>
   <li>fix(lighting): Default to 3 MAX_LIGHTS (<a 
href="https://redirect.github.com/visgl/luma.gl/issues/2404";>#2404</a>)</li>
   <li>fix(effects): Reinstate vignette GLSL shader (<a 
href="https://redirect.github.com/visgl/luma.gl/issues/2403";>#2403</a>)</li>
   </ul>
   <h3>v9.2.0-alpha.4</h3>
   <ul>
   <li>fix(engine): AsyncTexture correctly resolve Promise on data load (<a 
href="https://redirect.github.com/visgl/luma.gl/issues/2402";>#2402</a>)</li>
   <li>fix(postprocessing): Remove pre-multiplied alpha (<a 
href="https://redirect.github.com/visgl/luma.gl/issues/2400";>#2400</a>)</li>
   <li>fix uniform-buffer-layout size calculation and add support for arrays 
(<a href="https://redirect.github.com/visgl/luma.gl/issues/2398";>#2398</a>)</li>
   </ul>
   <h3>v9.2.0-alpha.3</h3>
   <h3>v9.2.0-alpha.2</h3>
   <ul>
   <li>chore(gltf): gltf module cleanup (<a 
href="https://redirect.github.com/visgl/luma.gl/issues/2389";>#2389</a>)</li>
   <li>[hello-gltf] fix model matrix and enable animator (<a 
href="https://redirect.github.com/visgl/luma.gl/issues/2386";>#2386</a>)</li>
   <li>gltf: fix samplers parsing for textures (<a 
href="https://redirect.github.com/visgl/luma.gl/issues/2385";>#2385</a>)</li>
   <li>add missing typescript types to modules/gltf (<a 
href="https://redirect.github.com/visgl/luma.gl/issues/2384";>#2384</a>)</li>
   <li>chore(gltf): Remove ts-nocheck in pbrMaterial</li>
   <li>chore: Enable noPropertyAccessFromIndexSignature TS option (<a 
href="https://redirect.github.com/visgl/luma.gl/issues/2381";>#2381</a>)</li>
   </ul>
   <!-- raw HTML omitted -->
   </blockquote>
   <p>... (truncated)</p>
   </details>
   <details>
   <summary>Commits</summary>
   <ul>
   <li><a 
href="https://github.com/visgl/luma.gl/commit/8bf227ad55baec4e01b16de6ad1093a13b04d605";><code>8bf227a</code></a>
 v9.2.3</li>
   <li><a 
href="https://github.com/visgl/luma.gl/commit/544bfdaefbe903d1f8d70aa7715de3f1f686840c";><code>544bfda</code></a>
 Bump <a href="https://github.com/vis";><code>@​vis</code></a>.gl/ts-plugins (<a 
href="https://redirect.github.com/visgl/luma.gl/issues/2458";>#2458</a>)</li>
   <li><a 
href="https://github.com/visgl/luma.gl/commit/37d69667d542589649414c46fd4691dd290b2588";><code>37d6966</code></a>
 v9.2.2</li>
   <li><a 
href="https://github.com/visgl/luma.gl/commit/99ed41d568ef2acf31cf7d04e92ef056fbbd304b";><code>99ed41d</code></a>
 fix(webgl): WebGLAdapter.attach support passing DeviceProps (<a 
href="https://redirect.github.com/visgl/luma.gl/issues/2453";>#2453</a>)</li>
   <li><a 
href="https://github.com/visgl/luma.gl/commit/6523ff5bdf1da796ceb405a2690aceeddc81f269";><code>6523ff5</code></a>
 v9.2.1</li>
   <li><a 
href="https://github.com/visgl/luma.gl/commit/b93db7fe09ee17e973d4435248ab0d4556c43a88";><code>b93db7f</code></a>
 Fix peer denpendencies for 9.2 release (<a 
href="https://redirect.github.com/visgl/luma.gl/issues/2451";>#2451</a>)</li>
   <li><a 
href="https://github.com/visgl/luma.gl/commit/b2a1798c2fe9a55461d51921f91b7520fbd36916";><code>b2a1798</code></a>
 docs: Update whats-new with 9.3 section (<a 
href="https://redirect.github.com/visgl/luma.gl/issues/2447";>#2447</a>)</li>
   <li><a 
href="https://github.com/visgl/luma.gl/commit/063b4187b99379193e5b9f3fe622c107a5c8f7f5";><code>063b418</code></a>
 9.2 post-release chores (<a 
href="https://redirect.github.com/visgl/luma.gl/issues/2445";>#2445</a>)</li>
   <li><a 
href="https://github.com/visgl/luma.gl/commit/50c5fc86a11e7b2a11683efe73c1ce1c467ac6e0";><code>50c5fc8</code></a>
 Fix website release workflow</li>
   <li><a 
href="https://github.com/visgl/luma.gl/commit/f2704939fe71bb0705faa3b72d770dc50a0cb2df";><code>f270493</code></a>
 v9.2.0</li>
   <li>Additional commits viewable in <a 
href="https://github.com/visgl/luma.gl/compare/v9.1.9...v9.2.3";>compare 
view</a></li>
   </ul>
   </details>
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