dependabot[bot] opened a new pull request, #40258: URL: https://github.com/apache/superset/pull/40258
Bumps [mapbox-gl](https://github.com/mapbox/mapbox-gl-js) from 3.23.1 to 3.24.0. <details> <summary>Release notes</summary> <p><em>Sourced from <a href="https://github.com/mapbox/mapbox-gl-js/releases">mapbox-gl's releases</a>.</em></p> <blockquote> <h2>v3.24.0</h2> <h2>Features and improvements โจ</h2> <ul> <li>Introduce Level of Detail (LOD) support for landmark models, enabling automatic switching between model versions based on camera distance.</li> <li>Support additive blend mode with clamped density by setting the <code>line-blend-additive-clamp</code> property.</li> <li>Improve rendering performance by reducing per-frame matrix allocations.</li> <li>Improve rendering performance via parallel shader compilation on supported devices.</li> <li>Improve rendering performance by advancing shader precompilation.</li> <li>Improve shadow rendering performance.</li> <li>Improve vector icon loading performance.</li> <li>Improve initial load by skipping redundant config-related style layers updates in Web Workers.</li> <li>Improve initial load by rescheduling shader precompilation to occur during browser idle time after the map's <code>idle</code> event.</li> <li>Improve model processing performance.</li> <li>Improve performance and memory footprint by streamlining communication between the main thread and Web Workers.</li> <li>Reduce first-interaction jank by optimizing shader compilation pipeline behavior.</li> <li>Optimize expression parsing performance.</li> <li>Improve an error messaging for the <code>line-trim-offset</code> property without <code>lineMetrics</code>.</li> </ul> <h2>Bug fixes ๐</h2> <ul> <li>Fix LUT to properly work with premultiplied color.</li> <li>Fix a potential memory leak and crash occurring when a map was destroyed.</li> <li>Fix an issue where cross-fragments config values were not correctly updated.</li> </ul> <h2>v3.24.0-rc.1</h2> <h2>Features and improvements โจ</h2> <ul> <li>Introduce Level of Detail (LOD) support for landmark models, enabling automatic switching between model versions based on camera distance.</li> <li>Support additive blend mode with clamped density by setting the <code>line-blend-additive-clamp</code> property.</li> <li>Improve rendering performance by reducing per-frame matrix allocations.</li> <li>Improve rendering performance via parallel shader compilation on supported devices.</li> <li>Improve rendering performance by advancing shader precompilation.</li> <li>Improve shadow rendering performance.</li> <li>Improve vector icon loading performance.</li> <li>Improve initial load by skipping redundant config-related style layers updates in Web Workers.</li> <li>Improve initial load by rescheduling shader precompilation to occur during browser idle time after the map's <code>idle</code> event.</li> <li>Improve model processing performance.</li> <li>Improve performance and memory footprint by streamlining communication between the main thread and Web Workers.</li> <li>Reduce first-interaction jank by optimizing shader compilation pipeline behavior.</li> <li>Optimize expression parsing performance.</li> <li>Improve an error messaging for the <code>line-trim-offset</code> property without <code>lineMetrics</code>.</li> </ul> <h2>Bug fixes ๐</h2> <ul> <li>Fix LUT to properly work with premultiplied color.</li> <li>Fix a potential memory leak and crash occurring when a map was destroyed.</li> </ul> </blockquote> </details> <details> <summary>Changelog</summary> <p><em>Sourced from <a href="https://github.com/mapbox/mapbox-gl-js/blob/main/CHANGELOG.md">mapbox-gl's changelog</a>.</em></p> <blockquote> <h2>3.24.0</h2> <h2>Features and improvements โจ</h2> <ul> <li>Introduce Level of Detail (LOD) support for landmark models, enabling automatic switching between model versions based on camera distance.</li> <li>Support additive blend mode with clamped density by setting the <code>line-blend-additive-clamp</code> property.</li> <li>Improve rendering performance by reducing per-frame matrix allocations.</li> <li>Improve rendering performance via parallel shader compilation on supported devices.</li> <li>Improve rendering performance by advancing shader precompilation.</li> <li>Improve shadow rendering performance.</li> <li>Improve vector icon loading performance.</li> <li>Improve initial load by skipping redundant config-related style layers updates in Web Workers.</li> <li>Improve initial load by rescheduling shader precompilation to occur during browser idle time after the map's <code>idle</code> event.</li> <li>Improve model processing performance.</li> <li>Improve performance and memory footprint by streamlining communication between the main thread and Web Workers.</li> <li>Reduce first-interaction jank by optimizing shader compilation pipeline behavior.</li> <li>Optimize expression parsing performance.</li> <li>Improve an error messaging for the <code>line-trim-offset</code> property without <code>lineMetrics</code>.</li> </ul> <h2>Bug fixes ๐</h2> <ul> <li>Fix LUT to properly work with premultiplied color.</li> <li>Fix a potential memory leak and crash occurring when a map was destroyed.</li> <li>Fix an issue where cross-fragments config values were not correctly updated.</li> </ul> </blockquote> </details> <details> <summary>Commits</summary> <ul> <li><a href="https://github.com/mapbox/mapbox-gl-js/commit/b59f91207d63b19155add86bb77e5a9434532210"><code>b59f912</code></a> Bump version to v3.24.0 and update changelog</li> <li><a href="https://github.com/mapbox/mapbox-gl-js/commit/72705617d8ada13099ee14ef51ffe03aad79e984"><code>7270561</code></a> [Backport release/v0.24] Defer fragment <code>setLayers</code> to root on initial load (...</li> <li><a href="https://github.com/mapbox/mapbox-gl-js/commit/54097dc1322ed964f5091b6579d923b4d94f1bb2"><code>54097dc</code></a> v3.24.0-rc.1</li> <li><a href="https://github.com/mapbox/mapbox-gl-js/commit/993e00b1c2925c87ace62f64c773f8971b0d8921"><code>993e00b</code></a> Added support for rendering landmark models with LOD when available.</li> <li><a href="https://github.com/mapbox/mapbox-gl-js/commit/049a64b0f58f03f778f6ac005e285fa3f9b87388"><code>049a64b</code></a> Enforce <code>@ts-expect-error</code> ban</li> <li><a href="https://github.com/mapbox/mapbox-gl-js/commit/7e6a28beb3a82a83545c279475d09e3845543f76"><code>7e6a28b</code></a> Bump <code>@โbabel/preset-env</code> from 7.29.2 to 7.29.3 (internal-13071)</li> <li><a href="https://github.com/mapbox/mapbox-gl-js/commit/ac9b131b87567c3789733bbb22190f086f9477d7"><code>ac9b131</code></a> Bump postcss from 8.5.12 to 8.5.13 (internal-13068)</li> <li><a href="https://github.com/mapbox/mapbox-gl-js/commit/161a9a324e3e8d81c9a9baf022b66b7119ce7b7f"><code>161a9a3</code></a> Improve shader precompilation scheduling</li> <li><a href="https://github.com/mapbox/mapbox-gl-js/commit/8066a6732f68ffd4ad140e8d8dd1f999d8a1cf9b"><code>8066a67</code></a> Consolidate two grid index implementations into one</li> <li><a href="https://github.com/mapbox/mapbox-gl-js/commit/fde91aa674f6f3188681835bf9b9ca876b8a664c"><code>fde91aa</code></a> Fix getting elevation for tile points</li> <li>Additional commits viewable in <a href="https://github.com/mapbox/mapbox-gl-js/compare/v3.23.1...v3.24.0">compare view</a></li> </ul> </details> <br /> [](https://docs.github.com/en/github/managing-security-vulnerabilities/about-dependabot-security-updates#about-compatibility-scores) Dependabot will resolve any conflicts with this PR as long as you don't alter it yourself. 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