dependabot[bot] opened a new pull request, #45049: URL: https://github.com/apache/superset/pull/45049
Bumps [mapbox-gl](https://github.com/mapbox/mapbox-gl-js) from 3.31.0 to 3.32.0. <details> <summary>Release notes</summary> <p><em>Sourced from <a href="https://github.com/mapbox/mapbox-gl-js/releases">mapbox-gl's releases</a>.</em></p> <blockquote> <h2>v3.32.0</h2> <h3>Features and improvements ✨</h3> <ul> <li>Slightly improve map load time via more aggressive chunk preloading.</li> <li>Improve style parsing performance.</li> <li>Preload Meshopt decoder earlier to improve 3D styles load time.</li> <li>Improve map load time by requesting the icon set earlier and lazy parsing icons on-demand.</li> <li>Add support for the globe to mercator transition when using the global placement.</li> <li>Add support for symbol fading when using the global placement.</li> <li>Add debug visualization support when using the global placement.</li> <li><code>CustomLayerInterface#render</code>/<code>#prerender</code> now receive a <code>CustomLayerRenderParameters</code> object as an 8th argument, exposing <code>projectionMatrix</code> (camera→clip), <code>viewMatrix</code> (world→camera) pair, plus the globe horizon <code>globeClippingPlane</code> and the globe center's screen position <code>globeCenterInScreenPixels</code>.</li> </ul> <h3>Bug fixes 🐞</h3> <ul> <li>Fix <code>raster-array</code> chunk loading when unused.</li> <li>Fix <code>transformRequest</code> headers and credentials being dropped from PMTiles requests.</li> <li>Fix <code>transformRequest</code> headers/credentials being dropped when loading GL model (GLTF) resources.</li> <li>Fix features rendering at the wrong position when a layer uses a <code>within</code> filter and the map uses a projection other than Mercator or globe.</li> <li>Fix global placement throwing an error when placing symbols with no text.</li> <li>Fix setting <code>padding</code> as a sideeffect in a <code>preloadOnly</code> animation.</li> <li>Respect <code>extra_bounds</code> on all TileJSON source types.</li> <li>Fix a regression with <code>map.remove()</code> where it could retain the map instance in memory.</li> <li>Fix light/fog/snow/rain transitions.</li> </ul> <h2>v3.32.0-rc.1</h2> <h3>Features and improvements ✨</h3> <ul> <li>Slightly improve map load time via more aggressive chunk preloading.</li> <li>Improve style parsing performance.</li> <li>Preload Meshopt decoder earlier to improve 3D styles load time.</li> <li>Improve map load time by requesting the icon set earlier and lazy parsing icons on-demand.</li> <li>Add support for the globe to mercator transition when using the global placement.</li> <li>Add support for symbol fading when using the global placement.</li> <li>Add debug visualization support when using the global placement.</li> <li><code>CustomLayerInterface#render</code>/<code>#prerender</code> now receive a <code>CustomLayerRenderParameters</code> object as an 8th argument, exposing <code>projectionMatrix</code> (camera→clip), <code>viewMatrix</code> (world→camera) pair, plus the globe horizon <code>globeClippingPlane</code> and the globe center's screen position <code>globeCenterInScreenPixels</code>.</li> </ul> <h3>Bug fixes 🐞</h3> <ul> <li>Fix <code>raster-array</code> chunk loading when unused.</li> <li>Fix <code>transformRequest</code> headers and credentials being dropped from PMTiles requests.</li> <li>Fix <code>transformRequest</code> headers/credentials being dropped when loading GL model (GLTF) resources.</li> <li>Fix features rendering at the wrong position when a layer uses a <code>within</code> filter and the map uses a projection other than Mercator or globe.</li> <li>Fix global placement throwing an error when placing symbols with no text.</li> <li>Fix setting <code>padding</code> as a sideeffect in a <code>preloadOnly</code> animation.</li> </ul> </blockquote> </details> <details> <summary>Changelog</summary> <p><em>Sourced from <a href="https://github.com/mapbox/mapbox-gl-js/blob/main/CHANGELOG.md">mapbox-gl's changelog</a>.</em></p> <blockquote> <h2>3.32.0</h2> <h3>Features and improvements ✨</h3> <ul> <li>Slightly improve map load time via more aggressive chunk preloading.</li> <li>Improve style parsing performance.</li> <li>Preload Meshopt decoder earlier to improve 3D styles load time.</li> <li>Improve map load time by requesting the icon set earlier and lazy parsing icons on-demand.</li> <li>Add support for the globe to mercator transition when using the global placement.</li> <li>Add support for symbol fading when using the global placement.</li> <li>Add debug visualization support when using the global placement.</li> <li><code>CustomLayerInterface#render</code>/<code>#prerender</code> now receive a <code>CustomLayerRenderParameters</code> object as an 8th argument, exposing <code>projectionMatrix</code> (camera→clip), <code>viewMatrix</code> (world→camera) pair, plus the globe horizon <code>globeClippingPlane</code> and the globe center's screen position <code>globeCenterInScreenPixels</code>.</li> </ul> <h3>Bug fixes 🐞</h3> <ul> <li>Fix <code>raster-array</code> chunk loading when unused.</li> <li>Fix <code>transformRequest</code> headers and credentials being dropped from PMTiles requests.</li> <li>Fix <code>transformRequest</code> headers/credentials being dropped when loading GL model (GLTF) resources.</li> <li>Fix features rendering at the wrong position when a layer uses a <code>within</code> filter and the map uses a projection other than Mercator or globe.</li> <li>Fix global placement throwing an error when placing symbols with no text.</li> <li>Fix setting <code>padding</code> as a sideeffect in a <code>preloadOnly</code> animation.</li> <li>Respect <code>extra_bounds</code> on all TileJSON source types.</li> <li>Fix a regression with <code>map.remove()</code> where it could retain the map instance in memory.</li> <li>Fix light/fog/snow/rain transitions.</li> </ul> </blockquote> </details> <details> <summary>Commits</summary> <ul> <li><a href="https://github.com/mapbox/mapbox-gl-js/commit/d066f8b5a93caeb917802b6809e75997b4b7328d"><code>d066f8b</code></a> v3.32.0</li> <li><a href="https://github.com/mapbox/mapbox-gl-js/commit/bf4d2bce03473b10261501a60d76825b06b39805"><code>bf4d2bc</code></a> Fix light/fog/snow/rain transitions</li> <li><a href="https://github.com/mapbox/mapbox-gl-js/commit/834b644dac95c81a2f81cdb898561c86141cd99d"><code>834b644</code></a> Fix <code>map.remove</code> leaking the map via tile reload timers</li> <li><a href="https://github.com/mapbox/mapbox-gl-js/commit/38d9a4d6052ae70195eb3f868a01e72c22d656a2"><code>38d9a4d</code></a> Respect <code>extra_bounds</code> on all TileJSON source types</li> <li><a href="https://github.com/mapbox/mapbox-gl-js/commit/4c1d904a8b834f58a5afd8dbb538c0972363ee49"><code>4c1d904</code></a> v3.32.0-rc.1</li> <li><a href="https://github.com/mapbox/mapbox-gl-js/commit/c2b7141e876b51304131064ef0233e3c7f24c604"><code>c2b7141</code></a> (Mobile SDK only) Magic carpet z fighting adjustment</li> <li><a href="https://github.com/mapbox/mapbox-gl-js/commit/dedb28fab8ef332266d03440a63f888374d70376"><code>dedb28f</code></a> Line Shader UBO implementation</li> <li><a href="https://github.com/mapbox/mapbox-gl-js/commit/e30c8a32aa87dc9a42a34572ace9bbbe918944e3"><code>e30c8a3</code></a> Fix setting <code>padding</code> sideeffect in a <code>preloadOnly</code></li> <li><a href="https://github.com/mapbox/mapbox-gl-js/commit/6b85db1a59210f8aa6be9cfe363a3b3b616a014c"><code>6b85db1</code></a> Bump webpack from 5.110.3 to 5.111.1 (internal-19608)</li> <li><a href="https://github.com/mapbox/mapbox-gl-js/commit/99a6fed07a2f3732e3f32448564100292235435c"><code>99a6fed</code></a> Bump <code>@types/node</code> from 26.5.1 to 26.6.2 (internal-19611)</li> <li>Additional commits viewable in <a href="https://github.com/mapbox/mapbox-gl-js/compare/v3.31.0...v3.32.0">compare view</a></li> </ul> </details> <br /> [](https://docs.github.com/en/github/managing-security-vulnerabilities/about-dependabot-security-updates#about-compatibility-scores) Dependabot will resolve any conflicts with this PR as long as you don't alter it yourself. You can also trigger a rebase manually by commenting `@dependabot rebase`. [//]: # (dependabot-automerge-start) [//]: # (dependabot-automerge-end) --- <details> <summary>Dependabot commands and options</summary> <br /> You can trigger Dependabot actions by commenting on this PR: - `@dependabot rebase` will rebase this PR - `@dependabot recreate` will recreate this PR, overwriting any edits that have been made to it - `@dependabot show <dependency name> ignore conditions` will show all of the ignore conditions of the specified dependency - `@dependabot ignore this major version` will close this PR and stop Dependabot creating any more for this major version (unless you reopen the PR or upgrade to it yourself) - `@dependabot ignore this minor version` will close this PR and stop Dependabot creating any more for this minor version (unless you reopen the PR or upgrade to it yourself) - `@dependabot ignore this dependency` will close this PR and stop Dependabot creating any more for this dependency (unless you reopen the PR or upgrade to it yourself) </details> -- This is an automated message from the Apache Git Service. To respond to the message, please log on to GitHub and use the URL above to go to the specific comment. To unsubscribe, e-mail: [email protected] For queries about this service, please contact Infrastructure at: [email protected] --------------------------------------------------------------------- To unsubscribe, e-mail: [email protected] For additional commands, e-mail: [email protected]
