This adds the actual code to do the lazy insertion of hidden parts.

We use a memory inefficient but simple method: when we come to insert
the part if it is hidden we just store all of the arguments to the
part insertion function as a button property. This means when we want
to show the part we can just resume where we left off.

One thing is that we can't tell if a lazy part will produce text until
we try to render it so when unhiding a part we check to see if it
rendered; if not we invoke the default part handler (e.g. an external
viewer).
---
 emacs/notmuch-show.el |   51 ++++++++++++++++++++++++++++++++++++++++++-------
 1 file changed, 44 insertions(+), 7 deletions(-)

diff --git a/emacs/notmuch-show.el b/emacs/notmuch-show.el
index 89199e8..4999b94 100644
--- a/emacs/notmuch-show.el
+++ b/emacs/notmuch-show.el
@@ -550,12 +550,14 @@ message at DEPTH in the current thread."
     (let ((handle (mm-make-handle (current-buffer) (list content-type))))
       (mm-pipe-part handle))))

-;; This is taken from notmuch-wash: maybe it should be unified?
 (defun notmuch-show-toggle-part-invisibility (&optional button)
   (interactive)
   (let* ((button (or button (button-at (point))))
-        (overlay (button-get button 'overlay)))
-    (when overlay
+        (overlay (button-get button 'overlay))
+        (lazy-part (button-get button :notmuch-lazy-part)))
+    ;; We have a part to toggle if there is an overlay or if there is a lazy 
part.
+    ;; If neither is present we cannot toggle the part so we just return nil.
+    (when (or overlay lazy-part)
       (let* ((show (button-get button :notmuch-part-hidden))
             (new-start (button-start button))
             (button-label (button-get button :base-label))
@@ -569,7 +571,15 @@ message at DEPTH in the current thread."
          (move-overlay button new-start (point))
          (delete-region (point) old-end))
        (goto-char (min old-point (1- (button-end button))))
-       (overlay-put overlay 'invisible (not show))))))
+       ;; Return nil if there is a lazy-part, it is empty, and we are
+       ;; trying to show it.  In all other cases return t.
+       (if lazy-part
+           (when show
+             (button-put button :notmuch-lazy-part nil)
+             (notmuch-show-lazy-part lazy-part button))
+         ;; else there must be an overlay.
+         (overlay-put overlay 'invisible (not show))
+         t)))))

 (defun notmuch-show-multipart/*-to-list (part)
   (mapcar (lambda (inner-part) (plist-get inner-part :content-type))
@@ -865,6 +875,27 @@ message at DEPTH in the current thread."
     ;; Return true if we created an overlay.
     t))

+(defun notmuch-show-lazy-part (part-args button)
+  ;; Insert the lazy part after the button for the part.
+  (save-excursion
+    (goto-char (1+ (button-end button)))
+    (let* ((inhibit-read-only t)
+          ;; We need to use markers for the start and end of the part
+          ;; because the part insertion functions do not guarantee
+          ;; to leave point at the end of the part.
+          (part-beg (copy-marker (point) nil))
+          (part-end (copy-marker (point) t))
+          ;; We have to save the depth as we can't find the depth
+          ;; when narrowed.
+          (depth (notmuch-show-get-depth)))
+      (save-restriction
+       (narrow-to-region part-beg part-end)
+       (delete-region part-beg part-end)
+       (apply #'notmuch-show-insert-bodypart-internal part-args)
+       (indent-rigidly part-beg part-end depth))
+      ;; Create the overlay. If the lazy-part turned out to be empty/not
+      ;; showable this returns nil.
+      (notmuch-show-create-part-overlays button part-beg part-end))))

 (defun notmuch-show-insert-bodypart (msg part depth &optional hide)
   "Insert the body part PART at depth DEPTH in the current thread.
@@ -883,7 +914,11 @@ If HIDE is non-nil then initially hide this part."
                   (notmuch-show-insert-part-header nth mime-type content-type 
(plist-get part :filename))))
         (beg (point)))

-    (notmuch-show-insert-bodypart-internal msg part mime-type nth depth button)
+    (if (not hide)
+        (notmuch-show-insert-bodypart-internal msg part mime-type nth depth 
button)
+      (button-put button :notmuch-lazy-part
+                  (list msg part mime-type nth depth button)))
+
     ;; Some of the body part handlers leave point somewhere up in the
     ;; part, so we make sure that we're down at the end.
     (goto-char (point-max))
@@ -2002,8 +2037,10 @@ the user (see 
`notmuch-show-stash-mlarchive-link-alist')."
 (defun notmuch-show-part-button-default (&optional button)
   (interactive)
   (let ((button (or button (button-at (point)))))
-    (if (button-get button 'overlay)
-       (notmuch-show-toggle-part-invisibility button)
+    ;; Try to toggle the part, if that fails then call the default
+    ;; action. The toggle fails if the part has no emacs renderable
+    ;; content.
+    (unless (notmuch-show-toggle-part-invisibility button)
       (notmuch-show-part-button-internal button 
notmuch-show-part-button-default-action))))

 (defun notmuch-show-part-button-save (&optional button)
-- 
1.7.10.4

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