Jerome Glisse wrote:
> On Thu, Jan 21, 2010 at 01:59:26PM +0100, Thomas Hellstrom wrote:
>   
>> Jerome Glisse wrote:
>>     
>>> On Thu, Jan 21, 2010 at 04:49:39AM +0100, Luca Barbieri wrote:
>>>       
>>>>> We had to do a similar thing in the
>>>>> Poulsbo driver and it turned out that we could save a significant amount 
>>>>> of
>>>>> CPU by using a delayed workqueue, collecting objects and destroying them
>>>>> periodically.
>>>>>           
>>>> Yes, indeed, we don't really care about a fence expiring unless we
>>>> want to use that buffer or we are out of memory.
>>>> Processing each fence, especially if there is an interrupt per fence,
>>>> seems unnecessary, since you can just do that work in the cases
>>>> mentioned above.
>>>>
>>>> So, here is a new proposal that should have the best features of all
>>>> previously considered methods.
>>>> Assume first that there is a single FIFO channel.
>>>>
>>>> We introduce a list of fence nodes, each containing:
>>>> - A list of buffers NOT to be destroyed having the fence as their sync
>>>> object (or possibly one for each memory type)
>>>> - A delayed-destroy list of buffers having the fence as their sync object
>>>>
>>>> Fence nodes are added at the end upon emission.
>>>> They are removed and freed when the buffer count drops to 0 (meaning
>>>> all buffers have been moved to later fences).
>>>> Thus, the number of fence nodes does not grow without bounds, but is
>>>> bounded by the number of buffers.
>>>> .
>>>> The LRU lists are changed to only contain unfenced buffers and buffers
>>>> are initially put on it.
>>>> When a buffer is fenced, it is removed from the LRU list or its
>>>> current fence list, and added to the new fence (possibly destroying
>>>> the old fence node in the process).
>>>> The reference count of buffer objects is only increased when they are
>>>> put in a delayed destruction list.
>>>>
>>>> Upon deletion, they are destroyed immediately if they are on the LRU
>>>> list and moved to the corresponding delayed-delete list if they are in
>>>> the fenced list.
>>>>
>>>> ttm_bo_delayed_delete is no longer called by any workqueue, but only
>>>> on when we run out of memory, before we try eviction.
>>>> It processes the list until the first unsignalled fence, destroying
>>>> all buffers it finds and freeing all the fence nodes.
>>>> All the buffers in the alive lists are put in the LRU list, in the
>>>> correct order.
>>>> We may either keep an alive list per memory type, or sort the buffers
>>>> by memory type (so they are put in the memory type LRU list) at this
>>>> point
>>>>
>>>> Thus, after ttm_bo_delayed_delete, there is the following scenario:
>>>> 1. Inactive buffers with no references are destroyed
>>>> 2. Inactive buffers with references are in the LRU list
>>>> 3. Fenced buffers with no references are in the delayed-destroy list
>>>> attached to their fence
>>>> 4. Fenced buffers with references are in the alive list attached to their 
>>>> fence
>>>>
>>>> This should have about the same CPU and memory usage of the current
>>>> code, but the following advantages:
>>>> 1. Delayed deletion does not run periodically, but exactly when needed
>>>> (at allocation time, before eviction)
>>>> 2. Delayed deletion always deletes all buffers that can be deleted,
>>>> since it processes them in fence order
>>>> 3. The LRU list at eviction time contains exactly all evictable buffers
>>>> 4. Each buffer is always on an LRU _or_ on a delayed destroy list, so
>>>> only one node is necessary
>>>> 5. Once buffer deletion determines a fence is signalled, it can
>>>> destroyed all its to-be-destroyed buffers without any more checking
>>>> 6. Some fence logic (such as signalling of all fences on channel
>>>> forced closing) can be moved  from drivers to TTM
>>>> 7. Some channel logic can be moved from drivers to TTM
>>>> 8. The code should be simpler and more elegant
>>>>
>>>> Note that using a buffer with the CPU doesn't change its position in
>>>> the LRU list.
>>>> This is good, because evicting a buffer used by the CPU is actually a
>>>> good thing, since it will move to a region of memory slower for the
>>>> GPU but possibly faster for the CPU.
>>>> However, for buffers in system memory, if the LRU list is used for
>>>> swapping, CPU access should move the buffer to the front of list
>>>> (using the LRU list for this is probably a bad idea though, since
>>>> system memory swapping should be at page granularity).
>>>>
>>>> For multiple channels, things are slightly more complex.
>>>> First, we need to built the fence data structure for each channel.
>>>> Also, we need the fence/buffer nodes to be separate
>>>> Delayed destruction continues to work, but the reference count needs
>>>> to be set to the number of channels fencing the buffer on destruction.
>>>> Putting buffers in the LRU list can be done by doing n-way merging
>>>> between the channel fence lists, assigning each fence a global
>>>> sequence number, and using that to merge and put back buffers in the
>>>> LRU.
>>>> n-way merging can be done with a small heap on the stack on current
>>>> hardware where channels are limited.
>>>> Furthermore, we need to keep a reference count, so that buffers are
>>>> put in the LRU (or destroyed) only after they are off all the
>>>> channels.
>>>>
>>>> The LRU list semantics are relaxed. If a buffer has both its fence
>>>> emitted before another buffer, and also signaled before it, then it
>>>> will be considered as "less recently" used, and the opposite thing
>>>> happens if both are after. Otherwise, the order is undetermined.
>>>>
>>>> This should still guarantee good eviction behavior, and allows to have
>>>> the LRU list only contain evictable buffers, while not requiring to
>>>> use a dynamic priority queue.
>>>> Otherwise, a red-black tree (or an indirect heap with back references)
>>>> indexed by the global fence sequence number can guarantee strict
>>>> emission-time LRU semantics. This seems unnecessary though.
>>>>
>>>> Thoughts? Opinions?
>>>> Any possible improvement?
>>>>
>>>>         
>>> I love the first solution but solution to multi fifo side
>>> looks overkilling. So i am wondering if we aren't tackling
>>> the issue from the wrong side. Below is slightly different
>>> approach to the issue.
>>>
>>> Idea is that memory management is about having bo in place
>>> for the GPU. So instead of looking at the problem from the
>>> bo side, look at it from the GPU address space side.
>>>
>>> For simplicity here i am using only one space VRAM (but GTT
>>> or others can be deal the sameway). So now we split the
>>> problem to look at it as a transaction any time the driver
>>> want to do somethings it ask to ttm to create new transaction
>>> each transaction is associated to a fence and list of buffer
>>> with their possible placement (i will explain how it can
>>> fit multi fifo gpu well too and how it also allow easy support
>>> to GPU with virtual address space which is somethings slowly
>>> becoming a reality i think).
>>>
>>> TTM receive a transaction it takes a transaction lock and give
>>> transaction number to this new transaction. Then it goes over
>>> the BO list and try to come up with the best placement for
>>> each of them.
>>>       
>> Jerome, This seems to have a fundamental flaw of not allowing
>> simultaneous command submission.
>>
>> With the current code, A process blocked trying to validate its
>> buffers will not block other processes from validating, and we
>> should keep it that way.
>>
>> /Thomas
>>
>>     
>
> Idea is who comes first is first to be serve :) and it can deal
> with multiple command submission if the hw can deal with it
> (sync stuff i am briefly describing in multi fifo part). But
> yes if process A is first in the kernel and process B could
> have been executed right away, A will win and have right to
> evict others, i don't think it will hurt perf, i think most
> of the usecase we will have enough memory and better userspace
> driver that the eviction from vram should become rare enough
> to be noticeable.
>
> Cheers,
> Jerome
>   
No, IMHO this is a big step back to "let's serialise everything with a 
single so we don't have to bother". Imagine a process blocking on VRAM 
space, and another process waiting that requires only AGP + pinned VRAM 
memory. That process shouldn't be blocked. A design rule of TTM is to 
*never* keep a global lock when waiting for the GPU, and I want to keep 
it that way.

/Thomas





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