Am Donnerstag, den 26.01.2012, 20:59 +0100 schrieb Patrice Mandin: > Le Tue, 24 Jan 2012 09:54:31 +0100 > Lucas Stach <d...@lynxeye.de> a écrit: > > > From c998f732d42da5e962fe5da294493132c3e8dc5f Mon Sep 17 00:00:00 2001 > > From: Lucas Stach <d...@lynxeye.de> > > Date: Tue, 24 Jan 2012 09:46:32 +0100 > > Subject: [PATCH] nvfx: fix nv3x fallout from state validation changes > > > > Apparently nv3x needs some curde hacks to work properly. This > > is clearly not the right fix, but it's the behaviour of the old > > code and fixes regressions seen by users. > > Hello, > > Sorry Lucas, but I finally found a test case I have forgotten, that > would maybe need reverting your patches. > > In mesa-demos/src/demos you'll find fbo_firecube test program that have > the scene misrenderered (the scene part that is rendered and used as > texture on the cube). > > As far as I remember now, render temp stuff was used to handle fbo > combinations supported on nv40 but not on nv30, or something like that. >
Thanks for the hint. Now that I finally own a nv35 myself, I can reproduce the issue and I'm investigating. I'm not yet sure why it misrenders, normally we should just hit an assert in case of invalid formats. I will try to debug this, but I can't promise to get results before next week, because FOSDEM wants my attention. Thanks, Lucas _______________________________________________ Nouveau mailing list Nouveau@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/nouveau