Seems reasonable.
Please, let me know the result of the full piglit run.
If everything is okay, this patch is :
Reviewed-by: Samuel Pitoiset <samuel.pitoi...@gmail.com>
On 13/07/2015 20:08, Ilia Mirkin wrote:
This was, btw, introduced in commit 3a8ae6ac243b (nvc0: adapt to new
clip state). Back then there was no real geometry support yet.
On Mon, Jul 13, 2015 at 2:05 PM, Ilia Mirkin <imir...@alum.mit.edu> wrote:
Any one which, after using a geometry shader, enables an extra clip
distance. i.e. none.
On Mon, Jul 13, 2015 at 4:16 AM, Samuel Pitoiset
<samuel.pitoi...@gmail.com> wrote:
What piglit test does this fix?
On Sat, Jul 11, 2015 at 7:13 PM, Ilia Mirkin <imir...@alum.mit.edu> wrote:
Signed-off-by: Ilia Mirkin <imir...@alum.mit.edu>
Cc: mesa-sta...@lists.freedesktop.org
---
Even though in practice a geometry program will never be using UCP's,
we still were revalidating (aka recompiling) the program when more
clip planes became enabled (which also are used for regular clip
distances).
This seems like it should have led to massive fail, but I guess you
don't change the number of clip planes when using geometry shaders.
But I'm going to put this through a full piglit run just in case
there's something I'm missing.
src/gallium/drivers/nouveau/nvc0/nvc0_state_validate.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/gallium/drivers/nouveau/nvc0/nvc0_state_validate.c
b/src/gallium/drivers/nouveau/nvc0/nvc0_state_validate.c
index 785e52e..11f2b10 100644
--- a/src/gallium/drivers/nouveau/nvc0/nvc0_state_validate.c
+++ b/src/gallium/drivers/nouveau/nvc0/nvc0_state_validate.c
@@ -339,7 +339,7 @@ nvc0_check_program_ucps(struct nvc0_context *nvc0,
nvc0_vertprog_validate(nvc0);
else
if (likely(vp == nvc0->gmtyprog))
- nvc0_vertprog_validate(nvc0);
+ nvc0_gmtyprog_validate(nvc0);
else
nvc0_tevlprog_validate(nvc0);
}
--
2.3.6
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Best regards,
Samuel Pitoiset.
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