https://bugs.freedesktop.org/show_bug.cgi?id=91551
--- Comment #9 from Ilia Mirkin <imir...@alum.mit.edu> --- As I suspected, nothing to do with compressed textures. Should be at least partially fixed by commit ce28ca713364dbe83cb3c371ca034bc2c2947616 Author: Ilia Mirkin <imir...@alum.mit.edu> Date: Thu Sep 10 03:55:06 2015 -0400 nv50/ir: fix emission of 8-byte wide interp instruction This can come up if the target register number is > 63, which is fairly rare. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=91551 Signed-off-by: Ilia Mirkin <imir...@alum.mit.edu> Cc: "11.0" <mesa-sta...@lists.freedesktop.org> It still doesn't seem to render quite the same as nvc0 and llvmpipe. The lighting on the back of the spinning models is much brighter. Not sure why... those shaders are ENORMOUS by the way. I thought it might be due to glShadeModel(GL_FLAT) at first, which isn't properly handled, but that's not it -- it only ever calls glShadeModel(GL_SMOOTH) in the trace. -- You are receiving this mail because: You are the QA Contact for the bug. You are the assignee for the bug.
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