https://bugs.freedesktop.org/show_bug.cgi?id=91247

--- Comment #6 from Ilia Mirkin <imir...@alum.mit.edu> ---
For the deus ex trace, the first bad shader is 3355374. The newly-built/used
vertex shader (linked into program 5098) does look a LOT like the one from
TR:U, but not 100% identical.

Should probably double-check whether 3348622 and 3348662 check out - perhaps
the differences were too small for retracediff.py to care. But those happen
around another glDepthRange() call.

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