Two minor nitpicks below.

I didn't read all shaders carefully because it's a pain, but I didn't see any obvious things. :-)

Thanks for that great work Ilia!

Reviewed-by: Samuel Pitoiset <samuel.pitoi...@gmail.com>

On 10/27/2016 04:02 PM, Ilia Mirkin wrote:
rendercheck -f a8r8g8b8 passes as much as on a GK208, and xv appears to
work. Very lightly tested.

Instead of sticking coordinates into pushbufs, the vertex shader is
modified to read them from a constbuf, indexed by vertex id. This
approach could be used for all nvc0 generations, but I didn't want to
rock the boat.

Signed-off-by: Ilia Mirkin <imir...@alum.mit.edu>
---
 src/Makefile.am           |  16 ++++++++
 src/nouveau_copy.c        |   1 +
 src/nouveau_exa.c         |   2 +-
 src/nouveau_xv.c          |   2 +-
 src/nv_accel_common.c     |   1 +
 src/nv_driver.c           |   1 +
 src/nvc0_accel.c          |  37 ++++++++++++++---
 src/nvc0_exa.c            |  48 ++++++++++++++++++++--
 src/nvc0_xv.c             |  48 ++++++++++++++++++++--
 src/shader/Makefile       |  23 ++++++++---
 src/shader/exac8nv110.fp  |  47 +++++++++++++++++++++
 src/shader/exac8nv110.fpc |  38 +++++++++++++++++
 src/shader/exacanv110.fp  |  47 +++++++++++++++++++++
 src/shader/exacanv110.fpc |  38 +++++++++++++++++
 src/shader/exacmnv110.fp  |  47 +++++++++++++++++++++
 src/shader/exacmnv110.fpc |  38 +++++++++++++++++
 src/shader/exas8nv110.fp  |  42 +++++++++++++++++++
 src/shader/exas8nv110.fpc |  28 +++++++++++++
 src/shader/exasanv110.fp  |  47 +++++++++++++++++++++
 src/shader/exasanv110.fpc |  38 +++++++++++++++++
 src/shader/exascnv110.fp  |  38 +++++++++++++++++
 src/shader/exascnv110.fpc |  20 +++++++++
 src/shader/videonv110.fp  |  54 ++++++++++++++++++++++++
 src/shader/videonv110.fpc |  52 +++++++++++++++++++++++
 src/shader/xfrm2nv110.vp  |  82 +++++++++++++++++++++++++++++++++++++
 src/shader/xfrm2nv110.vpc | 102 ++++++++++++++++++++++++++++++++++++++++++++++
 26 files changed, 918 insertions(+), 19 deletions(-)
 create mode 100644 src/shader/exac8nv110.fp
 create mode 100644 src/shader/exac8nv110.fpc
 create mode 100644 src/shader/exacanv110.fp
 create mode 100644 src/shader/exacanv110.fpc
 create mode 100644 src/shader/exacmnv110.fp
 create mode 100644 src/shader/exacmnv110.fpc
 create mode 100644 src/shader/exas8nv110.fp
 create mode 100644 src/shader/exas8nv110.fpc
 create mode 100644 src/shader/exasanv110.fp
 create mode 100644 src/shader/exasanv110.fpc
 create mode 100644 src/shader/exascnv110.fp
 create mode 100644 src/shader/exascnv110.fpc
 create mode 100644 src/shader/videonv110.fp
 create mode 100644 src/shader/videonv110.fpc
 create mode 100644 src/shader/xfrm2nv110.vp
 create mode 100644 src/shader/xfrm2nv110.vpc

diff --git a/src/Makefile.am b/src/Makefile.am
index 1e04ddf..6ba8d87 100644
--- a/src/Makefile.am
+++ b/src/Makefile.am
@@ -77,48 +77,64 @@ EXTRA_DIST = hwdefs/nv_3ddefs.xml.h \
             shader/exac8nve0.fpc \
             shader/exac8nvf0.fp \
             shader/exac8nvf0.fpc \
+            shader/exac8nv110.fp \
+            shader/exac8nv110.fpc \
             shader/exacanvc0.fp \
             shader/exacanvc0.fpc \
             shader/exacanve0.fp \
             shader/exacanve0.fpc \
             shader/exacanvf0.fp \
             shader/exacanvf0.fpc \
+            shader/exacanv110.fp \
+            shader/exacanv110.fpc \
             shader/exacmnvc0.fp \
             shader/exacmnvc0.fpc \
             shader/exacmnve0.fp \
             shader/exacmnve0.fpc \
             shader/exacmnvf0.fp \
             shader/exacmnvf0.fpc \
+            shader/exacmnv110.fp \
+            shader/exacmnv110.fpc \
             shader/exas8nvc0.fp \
             shader/exas8nvc0.fpc \
             shader/exas8nve0.fp \
             shader/exas8nve0.fpc \
             shader/exas8nvf0.fp \
             shader/exas8nvf0.fpc \
+            shader/exas8nv110.fp \
+            shader/exas8nv110.fpc \
             shader/exasanvc0.fp \
             shader/exasanvc0.fpc \
             shader/exasanve0.fp \
             shader/exasanve0.fpc \
             shader/exasanvf0.fp \
             shader/exasanvf0.fpc \
+            shader/exasanv110.fp \
+            shader/exasanv110.fpc \
             shader/exascnvc0.fp \
             shader/exascnvc0.fpc \
             shader/exascnve0.fp \
             shader/exascnve0.fpc \
             shader/exascnvf0.fp \
             shader/exascnvf0.fpc \
+            shader/exascnv110.fp \
+            shader/exascnv110.fpc \
             shader/videonvc0.fp \
             shader/videonvc0.fpc \
             shader/videonve0.fp \
             shader/videonve0.fpc \
             shader/videonvf0.fp \
             shader/videonvf0.fpc \
+            shader/videonv110.fp \
+            shader/videonv110.fpc \
             shader/xfrm2nvc0.vp \
             shader/xfrm2nvc0.vpc \
             shader/xfrm2nve0.vp \
             shader/xfrm2nve0.vpc \
             shader/xfrm2nvf0.vp \
             shader/xfrm2nvf0.vpc \
+            shader/xfrm2nv110.vp \
+            shader/xfrm2nv110.vpc \
             shader/Makefile \
             nouveau_local.h \
             nouveau_copy.h \
diff --git a/src/nouveau_copy.c b/src/nouveau_copy.c
index e152a53..c139de6 100644
--- a/src/nouveau_copy.c
+++ b/src/nouveau_copy.c
@@ -81,6 +81,7 @@ nouveau_copy_init(ScreenPtr pScreen)
                                         &pNv->ce_channel);
                break;
        case NV_KEPLER:
+       case NV_MAXWELL:
                ret = nouveau_object_new(&pNv->dev->object, 0,
                                         NOUVEAU_FIFO_CHANNEL_CLASS,
                                         &(struct nve0_fifo) {
diff --git a/src/nouveau_exa.c b/src/nouveau_exa.c
index def66ac..0f02b99 100644
--- a/src/nouveau_exa.c
+++ b/src/nouveau_exa.c
@@ -514,12 +514,12 @@ nouveau_exa_init(ScreenPtr pScreen)
                break;
        case NV_FERMI:
        case NV_KEPLER:
+       case NV_MAXWELL:
                exa->CheckComposite   = NVC0EXACheckComposite;
                exa->PrepareComposite = NVC0EXAPrepareComposite;
                exa->Composite        = NVC0EXAComposite;
                exa->DoneComposite    = NVC0EXADoneComposite;
                break;
-       case NV_MAXWELL:
        default:
                break;
        }
diff --git a/src/nouveau_xv.c b/src/nouveau_xv.c
index d514dbf..716b18d 100644
--- a/src/nouveau_xv.c
+++ b/src/nouveau_xv.c
@@ -2142,7 +2142,7 @@ NVSetupTexturedVideo (ScreenPtr pScreen, 
XF86VideoAdaptorPtr *textureAdaptor)
                textureAdaptor[0] = NV40SetupTexturedVideo(pScreen, FALSE);
                textureAdaptor[1] = NV40SetupTexturedVideo(pScreen, TRUE);
        } else
-       if (pNv->Architecture >= NV_TESLA && pNv->Architecture < NV_MAXWELL) {
+       if (pNv->Architecture >= NV_TESLA) {
                textureAdaptor[0] = NV50SetupTexturedVideo(pScreen);
        }
 }
diff --git a/src/nv_accel_common.c b/src/nv_accel_common.c
index 9361ce8..5d12dd8 100644
--- a/src/nv_accel_common.c
+++ b/src/nv_accel_common.c
@@ -722,6 +722,7 @@ NVAccelCommonInit(ScrnInfoPtr pScrn)
        switch (pNv->Architecture) {
        case NV_FERMI:
        case NV_KEPLER:
+       case NV_MAXWELL:
                INIT_CONTEXT_OBJECT(3D_NVC0);
                break;
        case NV_TESLA:
diff --git a/src/nv_driver.c b/src/nv_driver.c
index 4dde8e0..fff83f8 100644
--- a/src/nv_driver.c
+++ b/src/nv_driver.c
@@ -389,6 +389,7 @@ NVHasKMS(struct pci_device *pci_dev, struct 
xf86_platform_device *platform_dev)
        case 0xe0:
        case 0xf0:
        case 0x100:
+       case 0x110:
                break;
        default:
                xf86DrvMsg(-1, X_ERROR, "Unknown chipset: NV%02X\n", chipset);
diff --git a/src/nvc0_accel.c b/src/nvc0_accel.c
index d2a3b93..52a17db 100644
--- a/src/nvc0_accel.c
+++ b/src/nvc0_accel.c
@@ -53,6 +53,16 @@
 #include "shader/exas8nvf0.fp"
 #include "shader/exac8nvf0.fp"

+#include "shader/xfrm2nv110.vp"
+#include "shader/videonv110.fp"
+
+#include "shader/exascnv110.fp"
+#include "shader/exacmnv110.fp"
+#include "shader/exacanv110.fp"
+#include "shader/exasanv110.fp"
+#include "shader/exas8nv110.fp"
+#include "shader/exac8nv110.fp"
+
 #define NVC0PushProgram(pNv,addr,code) do {                                    
\
        const unsigned size = sizeof(code) / sizeof(code[0]);                  \
        PUSH_DATAu((pNv)->pushbuf, (pNv)->scratch, (addr), size);              \
@@ -223,9 +233,12 @@ NVAccelInit3D_NVC0(ScrnInfoPtr pScrn)
        } else if (pNv->dev->chipset < 0xf0) {
                class  = 0xa097;
                handle = 0x0000906e;
-       } else {
+       } else if (pNv->dev->chipset < 0x110) {
                class  = 0xa197;
                handle = 0x0000906e;
+       } else {
+               class  = 0xb097;
+               handle = 0x0000906e;
        }

        ret = nouveau_object_new(pNv->channel, class, class,
@@ -304,10 +317,12 @@ NVAccelInit3D_NVC0(ScrnInfoPtr pScrn)
                PUSH_DATA (push, 1);
        }

-       BEGIN_NVC0(push, NVC0_3D(VERTEX_QUARANTINE_ADDRESS_HIGH), 3);
-       PUSH_DATA (push, (bo->offset + MISC_OFFSET) >> 32);
-       PUSH_DATA (push, (bo->offset + MISC_OFFSET));
-       PUSH_DATA (push, 1);
+       if (pNv->Architecture < NV_MAXWELL) {
+               BEGIN_NVC0(push, NVC0_3D(VERTEX_QUARANTINE_ADDRESS_HIGH), 3);
+               PUSH_DATA (push, (bo->offset + MISC_OFFSET) >> 32);
+               PUSH_DATA (push, (bo->offset + MISC_OFFSET));
+               PUSH_DATA (push, 1);
+       }

        BEGIN_NVC0(push, NVC0_3D(CODE_ADDRESS_HIGH), 2);
        PUSH_DATA (push, (bo->offset + CODE_OFFSET) >> 32);
@@ -334,7 +349,8 @@ NVAccelInit3D_NVC0(ScrnInfoPtr pScrn)
                NVC0PushProgram(pNv, PFP_S_A8, NVE0FP_Source_A8);
                NVC0PushProgram(pNv, PFP_C_A8, NVE0FP_Composite_A8);
                NVC0PushProgram(pNv, PFP_NV12, NVE0FP_NV12);
-       } else {
+       } else
+       if (pNv->dev->chipset < 0x110) {
                NVC0PushProgram(pNv, PVP_PASS, NVF0VP_Transform2);
                NVC0PushProgram(pNv, PFP_S, NVF0FP_Source);
                NVC0PushProgram(pNv, PFP_C, NVF0FP_Composite);
@@ -343,6 +359,15 @@ NVAccelInit3D_NVC0(ScrnInfoPtr pScrn)
                NVC0PushProgram(pNv, PFP_S_A8, NVF0FP_Source_A8);
                NVC0PushProgram(pNv, PFP_C_A8, NVF0FP_Composite_A8);
                NVC0PushProgram(pNv, PFP_NV12, NVF0FP_NV12);
+       } else {
+               NVC0PushProgram(pNv, PVP_PASS, NV110VP_Transform2);
+               NVC0PushProgram(pNv, PFP_S, NV110FP_Source);
+               NVC0PushProgram(pNv, PFP_C, NV110FP_Composite);
+               NVC0PushProgram(pNv, PFP_CCA, NV110FP_CAComposite);
+               NVC0PushProgram(pNv, PFP_CCASA, NV110FP_CACompositeSrcAlpha);
+               NVC0PushProgram(pNv, PFP_S_A8, NV110FP_Source_A8);
+               NVC0PushProgram(pNv, PFP_C_A8, NV110FP_Composite_A8);
+               NVC0PushProgram(pNv, PFP_NV12, NV110FP_NV12);
        }

        BEGIN_NVC0(push, NVC0_3D(SP_SELECT(1)), 4);
diff --git a/src/nvc0_exa.c b/src/nvc0_exa.c
index 6add60b..a53dfe6 100644
--- a/src/nvc0_exa.c
+++ b/src/nvc0_exa.c
@@ -914,14 +914,56 @@ NVC0EXAComposite(PixmapPtr pdpix,
        if (!PUSH_SPACE(push, 64))
                return;

+       if (pNv->dev->chipset >= 0x110) {
+               BEGIN_NVC0(push, NVC0_3D(CB_SIZE), 3);
+               PUSH_DATA (push, 256);
+               PUSH_DATA (push, (pNv->scratch->offset + PVP_DATA) >> 32);
+               PUSH_DATA (push, (pNv->scratch->offset + PVP_DATA));
+               BEGIN_1IC0(push, NVC0_3D(CB_POS), 3 * (4 + 2 + 2) + 1);

I would suggest only "1 + 24" here, but your call.

+               PUSH_DATA (push, 0x80);
+
+               PUSH_DATAf(push, dx);
+               PUSH_DATAf(push, dy + (h * 2));
+               PUSH_DATAf(push, 0);
+               PUSH_DATAf(push, 1);
+               PUSH_DATAf(push, sx);
+               PUSH_DATAf(push, sy + (h * 2));
+               PUSH_DATAf(push, mx);
+               PUSH_DATAf(push, my + (h * 2));
+
+               PUSH_DATAf(push, dx);
+               PUSH_DATAf(push, dy);
+               PUSH_DATAf(push, 0);
+               PUSH_DATAf(push, 1);
+               PUSH_DATAf(push, sx);
+               PUSH_DATAf(push, sy);
+               PUSH_DATAf(push, mx);
+               PUSH_DATAf(push, my);
+
+               PUSH_DATAf(push, dx + (w * 2));
+               PUSH_DATAf(push, dy);
+               PUSH_DATAf(push, 0);
+               PUSH_DATAf(push, 1);
+               PUSH_DATAf(push, sx + (w * 2));
+               PUSH_DATAf(push, sy);
+               PUSH_DATAf(push, mx + (w * 2));
+               PUSH_DATAf(push, my);
+       }
+
        BEGIN_NVC0(push, NVC0_3D(SCISSOR_HORIZ(0)), 2);
        PUSH_DATA (push, ((dx + w) << 16) | dx);
        PUSH_DATA (push, ((dy + h) << 16) | dy);
        BEGIN_NVC0(push, NVC0_3D(VERTEX_BEGIN_GL), 1);
        PUSH_DATA (push, NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLES);
-       PUSH_VTX2s(push, sx, sy + (h * 2), mx, my + (h * 2), dx, dy + (h * 2));
-       PUSH_VTX2s(push, sx, sy, mx, my, dx, dy);
-       PUSH_VTX2s(push, sx + (w * 2), sy, mx + (w * 2), my, dx + (w * 2), dy);
+       if (pNv->dev->chipset < 0x110) {
+               PUSH_VTX2s(push, sx, sy + (h * 2), mx, my + (h * 2), dx, dy + 
(h * 2));
+               PUSH_VTX2s(push, sx, sy, mx, my, dx, dy);
+               PUSH_VTX2s(push, sx + (w * 2), sy, mx + (w * 2), my, dx + (w * 
2), dy);
+       } else {
+               BEGIN_NVC0(push, NVC0_3D(VERTEX_BUFFER_FIRST), 2);
+               PUSH_DATA (push, 0);
+               PUSH_DATA (push, 3);
+       }
        BEGIN_NVC0(push, NVC0_3D(VERTEX_END_GL), 1);
        PUSH_DATA (push, 0);
 }
diff --git a/src/nvc0_xv.c b/src/nvc0_xv.c
index d1d8f18..129c505 100644
--- a/src/nvc0_xv.c
+++ b/src/nvc0_xv.c
@@ -247,15 +247,57 @@ nvc0_xv_image_put(ScrnInfoPtr pScrn,
                    nouveau_pushbuf_refn (push, refs, 3))
                        return BadImplementation;

+               if (pNv->dev->chipset >= 0x110) {
+                       BEGIN_NVC0(push, NVC0_3D(CB_SIZE), 3);
+                       PUSH_DATA (push, 256);
+                       PUSH_DATA (push, (pNv->scratch->offset + PVP_DATA) >> 
32);
+                       PUSH_DATA (push, (pNv->scratch->offset + PVP_DATA));
+                       BEGIN_1IC0(push, NVC0_3D(CB_POS), 3 * (4 + 2 + 2) + 1);

And here as well.

+                       PUSH_DATA (push, 0x80);
+
+                       PUSH_DATAf(push, sx1);
+                       PUSH_DATAf(push, sy1);
+                       PUSH_DATAf(push, 0);
+                       PUSH_DATAf(push, 1);
+                       PUSH_DATAf(push, tx1);
+                       PUSH_DATAf(push, ty1);
+                       PUSH_DATAf(push, 0);
+                       PUSH_DATAf(push, 0);
+
+                       PUSH_DATAf(push, sx2+(sx2-sx1));
+                       PUSH_DATAf(push, sy1);
+                       PUSH_DATAf(push, 0);
+                       PUSH_DATAf(push, 1);
+                       PUSH_DATAf(push, tx2+(tx2-tx1));
+                       PUSH_DATAf(push, ty1);
+                       PUSH_DATAf(push, 0);
+                       PUSH_DATAf(push, 0);
+
+                       PUSH_DATAf(push, sx1);
+                       PUSH_DATAf(push, sy2+(sy2-sy1));
+                       PUSH_DATAf(push, 0);
+                       PUSH_DATAf(push, 1);
+                       PUSH_DATAf(push, tx1);
+                       PUSH_DATAf(push, ty2+(ty2-ty1));
+                       PUSH_DATAf(push, 0);
+                       PUSH_DATAf(push, 0);
+               }
+
                BEGIN_NVC0(push, NVC0_3D(SCISSOR_HORIZ(0)), 2);
                PUSH_DATA (push, sx2 << NVC0_3D_SCISSOR_HORIZ_MAX__SHIFT | sx1);
                PUSH_DATA (push, sy2 << NVC0_3D_SCISSOR_VERT_MAX__SHIFT | sy1 );

                BEGIN_NVC0(push, NVC0_3D(VERTEX_BEGIN_GL), 1);
                PUSH_DATA (push, NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLES);
-               PUSH_VTX1s(push, tx1, ty1, sx1, sy1);
-               PUSH_VTX1s(push, tx2+(tx2-tx1), ty1, sx2+(sx2-sx1), sy1);
-               PUSH_VTX1s(push, tx1, ty2+(ty2-ty1), sx1, sy2+(sy2-sy1));
+               if (pNv->dev->chipset < 0x110) {
+                       PUSH_VTX1s(push, tx1, ty1, sx1, sy1);
+                       PUSH_VTX1s(push, tx2+(tx2-tx1), ty1, sx2+(sx2-sx1), 
sy1);
+                       PUSH_VTX1s(push, tx1, ty2+(ty2-ty1), sx1, 
sy2+(sy2-sy1));
+               } else {
+                       BEGIN_NVC0(push, NVC0_3D(VERTEX_BUFFER_FIRST), 2);
+                       PUSH_DATA (push, 0);
+                       PUSH_DATA (push, 3);
+               }
                BEGIN_NVC0(push, NVC0_3D(VERTEX_END_GL), 1);
                PUSH_DATA (push, 0);

diff --git a/src/shader/Makefile b/src/shader/Makefile
index 2d789be..12bf455 100644
--- a/src/shader/Makefile
+++ b/src/shader/Makefile
@@ -22,23 +22,36 @@ NVF0_SHADERS = xfrm2nvf0.vpc \
               exas8nvf0.fpc \
               exac8nvf0.fpc \
               videonvf0.fpc
+NV110_SHADERS = xfrm2nv110.vpc \
+              exascnv110.fpc \
+              exacmnv110.fpc \
+              exacanv110.fpc \
+              exasanv110.fpc \
+              exas8nv110.fpc \
+              exac8nv110.fpc \
+              videonv110.fpc

-SHADERS = $(NVC0_SHADERS) $(NVE0_SHADERS) $(NVF0_SHADERS)
+SHADERS = $(NVC0_SHADERS) $(NVE0_SHADERS) $(NVF0_SHADERS) $(NV110_SHADERS)
 ENVYAS ?= envyas

 all: $(SHADERS)

 $(filter %nvc0.vpc,$(SHADERS)): %.vpc: %.vp
-       cpp -DENVYAS $< | sed -e '/^#/d' | $(ENVYAS) -w -m nvc0 -o $@
+       cpp -DENVYAS $< | sed -e '/^#/d' | $(ENVYAS) -w -m gf100 -V gf100 -o $@
 $(filter %nvc0.fpc,$(SHADERS)): %.fpc: %.fp
-       cpp -DENVYAS $< | sed -e '/^#/d' | $(ENVYAS) -w -m nvc0 -o $@
+       cpp -DENVYAS $< | sed -e '/^#/d' | $(ENVYAS) -w -m gf100 -V gf100 -o $@

 $(filter %nve0.vpc,$(SHADERS)): %.vpc: %.vp
-       cpp -DENVYAS $< | sed -e '/^#/d' | $(ENVYAS) -w -m nvc0 -V nve4 -o $@
+       cpp -DENVYAS $< | sed -e '/^#/d' | $(ENVYAS) -w -m gf100 -V gk104 -o $@
 $(filter %nve0.fpc,$(SHADERS)): %.fpc: %.fp
-       cpp -DENVYAS $< | sed -e '/^#/d' | $(ENVYAS) -w -m nvc0 -V nve4 -o $@
+       cpp -DENVYAS $< | sed -e '/^#/d' | $(ENVYAS) -w -m gf100 -V gk104 -o $@

 $(filter %nvf0.vpc,$(SHADERS)): %.vpc: %.vp
        cpp -DENVYAS $< | sed -e '/^#/d' | $(ENVYAS) -w -m gk110 -o $@
 $(filter %nvf0.fpc,$(SHADERS)): %.fpc: %.fp
        cpp -DENVYAS $< | sed -e '/^#/d' | $(ENVYAS) -w -m gk110 -o $@
+
+$(filter %nv110.vpc,$(SHADERS)): %.vpc: %.vp
+       cpp -DENVYAS $< | sed -e '/^#/d' | $(ENVYAS) -w -m gm107 -o $@
+$(filter %nv110.fpc,$(SHADERS)): %.fpc: %.fp
+       cpp -DENVYAS $< | sed -e '/^#/d' | $(ENVYAS) -w -m gm107 -o $@
diff --git a/src/shader/exac8nv110.fp b/src/shader/exac8nv110.fp
new file mode 100644
index 0000000..ce78036
--- /dev/null
+++ b/src/shader/exac8nv110.fp
@@ -0,0 +1,47 @@
+#ifndef ENVYAS
+static uint32_t
+NV110FP_Composite_A8[] = {
+       0x00001462,
+       0x00000000,
+       0x00000000,
+       0x00000000,
+       0x00000000,
+       0x80000000,
+       0x00000a0a,
+       0x00000000,
+       0x00000000,
+       0x00000000,
+       0x00000000,
+       0x00000000,
+       0x00000000,
+       0x00000000,
+       0x00000000,
+       0x00000000,
+       0x00000000,
+       0x00000000,
+       0x0000000f,
+       0x00000000,
+#include "exac8nv110.fpc"
+};
+#else
+
+sched (st 0x0) (st 0x0) (st 0x0)
+ipa pass $r0 a[0x7c] 0x0 0x0 0x1
+mufu rcp $r0 $r0
+ipa $r3 a[0x94] $r0 0x0 0x1
+sched (st 0x0) (st 0x0) (st 0x0)
+ipa $r2 a[0x90] $r0 0x0 0x1
+tex nodep $r1 $r2 0x0 0x1 t2d 0x8
+ipa $r3 a[0x84] $r0 0x0 0x1
+sched (st 0x0) (st 0x0) (st 0x0)
+ipa $r2 a[0x80] $r0 0x0 0x1
+tex nodep $r0 $r2 0x0 0x0 t2d 0x8
+depbar le 0x5 0x0 0x0
+sched (st 0x0) (st 0x0) (st 0x0)
+fmul ftz $r3 $r0 $r1
+mov $r2 $r3 0xf
+mov $r1 $r3 0xf
+sched (st 0x0) (st 0x0) (st 0x0)
+mov $r0 $r3 0xf
+exit
+#endif
diff --git a/src/shader/exac8nv110.fpc b/src/shader/exac8nv110.fpc
new file mode 100644
index 0000000..4aa1368
--- /dev/null
+++ b/src/shader/exac8nv110.fpc
@@ -0,0 +1,38 @@
+0xfc0007e0,
+0x001f8000,
+0xcff7ff00,
+0xe003ff87,
+0x00470000,
+0x50800000,
+0x4007ff03,
+0xe043ff89,
+0xfc0007e0,
+0x001f8000,
+0x0007ff02,
+0xe043ff89,
+0x2ff70201,
+0xc03a0014,
+0x4007ff03,
+0xe043ff88,
+0xfc0007e0,
+0x001f8000,
+0x0007ff02,
+0xe043ff88,
+0x2ff70200,
+0xc03a0004,
+0x34070000,
+0xf0f00000,
+0xfc0007e0,
+0x001f8000,
+0x00170003,
+0x5c681000,
+0x00370002,
+0x5c980780,
+0x00370001,
+0x5c980780,
+0xfc0007e0,
+0x001f8000,
+0x00370000,
+0x5c980780,
+0x0007000f,
+0xe3000000,
diff --git a/src/shader/exacanv110.fp b/src/shader/exacanv110.fp
new file mode 100644
index 0000000..a70d5c5
--- /dev/null
+++ b/src/shader/exacanv110.fp
@@ -0,0 +1,47 @@
+#ifndef ENVYAS
+static uint32_t
+NV110FP_CAComposite[] = {
+       0x00001462, /* 0x0000c000 = USES_KIL, MULTI_COLORS */
+       0x00000000,
+       0x00000000,
+       0x00000000,
+       0x00000000,
+       0x80000000, /* FRAG_COORD_UMASK = 0x8 */
+       0x00000a0a, /* FP_INTERP[0x080], 0022 0022 */
+       0x00000000, /* FP_INTERP[0x0c0], 0 = OFF */
+       0x00000000, /* FP_INTERP[0x100], 1 = FLAT */
+       0x00000000, /* FP_INTERP[0x140], 2 = PERSPECTIVE */
+       0x00000000, /* FP_INTERP[0x180], 3 = LINEAR */
+       0x00000000, /* FP_INTERP[0x1c0] */
+       0x00000000, /* FP_INTERP[0x200] */
+       0x00000000, /* FP_INTERP[0x240] */
+       0x00000000, /* FP_INTERP[0x280] */
+       0x00000000, /* FP_INTERP[0x2c0] */
+       0x00000000, /* FP_INTERP[0x300] */
+       0x00000000,
+       0x0000000f, /* FP_RESULT_MASK (0x8000 Face ?) */
+       0x00000000, /* 0x2 = FragDepth, 0x1 = SampleMask */
+#include "exacanv110.fpc"
+};
+#else
+
+sched (st 0x0) (st 0x0) (st 0x0)
+ipa pass $r0 a[0x7c] 0x0 0x0 0x1
+mufu rcp $r0 $r0
+ipa $r3 a[0x94] $r0 0x0 0x1
+sched (st 0x0) (st 0x0) (st 0x0)
+ipa $r2 a[0x90] $r0 0x0 0x1
+tex nodep $r4 $r2 0x0 0x1 t2d 0xf
+ipa $r1 a[0x84] $r0 0x0 0x1
+sched (st 0x0) (st 0x0) (st 0x0)
+ipa $r0 a[0x80] $r0 0x0 0x1
+tex nodep $r0 $r0 0x0 0x0 t2d 0xf
+depbar le 0x5 0x0 0x0
+sched (st 0x0) (st 0x0) (st 0x0)
+fmul ftz $r3 $r3 $r7
+fmul ftz $r2 $r2 $r6
+fmul ftz $r1 $r1 $r5
+sched (st 0x0) (st 0x0) (st 0x0)
+fmul ftz $r0 $r0 $r4
+exit
+#endif
diff --git a/src/shader/exacanv110.fpc b/src/shader/exacanv110.fpc
new file mode 100644
index 0000000..7c0ca5e
--- /dev/null
+++ b/src/shader/exacanv110.fpc
@@ -0,0 +1,38 @@
+0xfc0007e0,
+0x001f8000,
+0xcff7ff00,
+0xe003ff87,
+0x00470000,
+0x50800000,
+0x4007ff03,
+0xe043ff89,
+0xfc0007e0,
+0x001f8000,
+0x0007ff02,
+0xe043ff89,
+0xaff70204,
+0xc03a0017,
+0x4007ff01,
+0xe043ff88,
+0xfc0007e0,
+0x001f8000,
+0x0007ff00,
+0xe043ff88,
+0xaff70000,
+0xc03a0007,
+0x34070000,
+0xf0f00000,
+0xfc0007e0,
+0x001f8000,
+0x00770303,
+0x5c681000,
+0x00670202,
+0x5c681000,
+0x00570101,
+0x5c681000,
+0xfc0007e0,
+0x001f8000,
+0x00470000,
+0x5c681000,
+0x0007000f,
+0xe3000000,
diff --git a/src/shader/exacmnv110.fp b/src/shader/exacmnv110.fp
new file mode 100644
index 0000000..fe5c294
--- /dev/null
+++ b/src/shader/exacmnv110.fp
@@ -0,0 +1,47 @@
+#ifndef ENVYAS
+static uint32_t
+NV110FP_Composite[] = {
+       0x00001462,
+       0x00000000,
+       0x00000000,
+       0x00000000,
+       0x00000000,
+       0x80000000,
+       0x00000a0a,
+       0x00000000,
+       0x00000000,
+       0x00000000,
+       0x00000000,
+       0x00000000,
+       0x00000000,
+       0x00000000,
+       0x00000000,
+       0x00000000,
+       0x00000000,
+       0x00000000,
+       0x0000000f,
+       0x00000000,
+#include "exacmnv110.fpc"
+};
+#else
+
+sched (st 0x0) (st 0x0) (st 0x0)
+ipa pass $r0 a[0x7c] 0x0 0x0 0x1
+mufu rcp $r0 $r0
+ipa $r3 a[0x94] $r0 0x0 0x1
+sched (st 0x0) (st 0x0) (st 0x0)
+ipa $r2 a[0x90] $r0 0x0 0x1
+tex nodep $r4 $r2 0x0 0x1 t2d 0x8
+ipa $r1 a[0x84] $r0 0x0 0x1
+sched (st 0x0) (st 0x0) (st 0x0)
+ipa $r0 a[0x80] $r0 0x0 0x1
+tex nodep $r0 $r0 0x0 0x0 t2d 0xf
+depbar le 0x5 0x0 0x0
+sched (st 0x0) (st 0x0) (st 0x0)
+fmul ftz $r3 $r3 $r4
+fmul ftz $r2 $r2 $r4
+fmul ftz $r1 $r1 $r4
+sched (st 0x0) (st 0x0) (st 0x0)
+fmul ftz $r0 $r0 $r4
+exit
+#endif
diff --git a/src/shader/exacmnv110.fpc b/src/shader/exacmnv110.fpc
new file mode 100644
index 0000000..9d62c1a
--- /dev/null
+++ b/src/shader/exacmnv110.fpc
@@ -0,0 +1,38 @@
+0xfc0007e0,
+0x001f8000,
+0xcff7ff00,
+0xe003ff87,
+0x00470000,
+0x50800000,
+0x4007ff03,
+0xe043ff89,
+0xfc0007e0,
+0x001f8000,
+0x0007ff02,
+0xe043ff89,
+0x2ff70204,
+0xc03a0014,
+0x4007ff01,
+0xe043ff88,
+0xfc0007e0,
+0x001f8000,
+0x0007ff00,
+0xe043ff88,
+0xaff70000,
+0xc03a0007,
+0x34070000,
+0xf0f00000,
+0xfc0007e0,
+0x001f8000,
+0x00470303,
+0x5c681000,
+0x00470202,
+0x5c681000,
+0x00470101,
+0x5c681000,
+0xfc0007e0,
+0x001f8000,
+0x00470000,
+0x5c681000,
+0x0007000f,
+0xe3000000,
diff --git a/src/shader/exas8nv110.fp b/src/shader/exas8nv110.fp
new file mode 100644
index 0000000..4fe2e19
--- /dev/null
+++ b/src/shader/exas8nv110.fp
@@ -0,0 +1,42 @@
+#ifndef ENVYAS
+static uint32_t
+NV110FP_Source_A8[] = {
+       0x00001462,
+       0x00000000,
+       0x00000000,
+       0x00000000,
+       0x00000000,
+       0x80000000,
+       0x0000000a,
+       0x00000000,
+       0x00000000,
+       0x00000000,
+       0x00000000,
+       0x00000000,
+       0x00000000,
+       0x00000000,
+       0x00000000,
+       0x00000000,
+       0x00000000,
+       0x00000000,
+       0x0000000f,
+       0x00000000,
+#include "exas8nv110.fpc"
+};
+#else
+
+sched (st 0x0) (st 0x0) (st 0x0)
+ipa pass $r0 a[0x7c] 0x0 0x0 0x1
+mufu rcp $r0 $r0
+ipa $r1 a[0x84] $r0 0x0 0x1
+sched (st 0x0) (st 0x0) (st 0x0)
+ipa $r0 a[0x80] $r0 0x0 0x1
+tex nodep $r0 $r0 0x0 0x0 t2d 0x8
+depbar le 0x5 0x0 0x0
+sched (st 0x0) (st 0x0) (st 0x0)
+mov $r3 $r0 0xf
+mov $r2 $r0 0xf
+mov $r1 $r0 0xf
+sched (st 0x0) (st 0x0) (st 0x0)
+exit
+#endif
diff --git a/src/shader/exas8nv110.fpc b/src/shader/exas8nv110.fpc
new file mode 100644
index 0000000..1181c41
--- /dev/null
+++ b/src/shader/exas8nv110.fpc
@@ -0,0 +1,28 @@
+0xfc0007e0,
+0x001f8000,
+0xcff7ff00,
+0xe003ff87,
+0x00470000,
+0x50800000,
+0x4007ff01,
+0xe043ff88,
+0xfc0007e0,
+0x001f8000,
+0x0007ff00,
+0xe043ff88,
+0x2ff70000,
+0xc03a0004,
+0x34070000,
+0xf0f00000,
+0xfc0007e0,
+0x001f8000,
+0x00070003,
+0x5c980780,
+0x00070002,
+0x5c980780,
+0x00070001,
+0x5c980780,
+0xfc0007e0,
+0x001f8000,
+0x0007000f,
+0xe3000000,
diff --git a/src/shader/exasanv110.fp b/src/shader/exasanv110.fp
new file mode 100644
index 0000000..61374a6
--- /dev/null
+++ b/src/shader/exasanv110.fp
@@ -0,0 +1,47 @@
+#ifndef ENVYAS
+static uint32_t
+NV110FP_CACompositeSrcAlpha[] = {
+       0x00001462,
+       0x00000000,
+       0x00000000,
+       0x00000000,
+       0x00000000,
+       0x80000000,
+       0x00000a0a,
+       0x00000000,
+       0x00000000,
+       0x00000000,
+       0x00000000,
+       0x00000000,
+       0x00000000,
+       0x00000000,
+       0x00000000,
+       0x00000000,
+       0x00000000,
+       0x00000000,
+       0x0000000f,
+       0x00000000,
+#include "exasanv110.fpc"
+};
+#else
+
+sched (st 0x0) (st 0x0) (st 0x0)
+ipa pass $r0 a[0x7c] 0x0 0x0 0x1
+mufu rcp $r0 $r0
+ipa $r3 a[0x84] $r0 0x0 0x1
+sched (st 0x0) (st 0x0) (st 0x0)
+ipa $r2 a[0x80] $r0 0x0 0x1
+tex nodep $r4 $r2 0x0 0x0 t2d 0x8
+ipa $r1 a[0x94] $r0 0x0 0x1
+sched (st 0x0) (st 0x0) (st 0x0)
+ipa $r0 a[0x90] $r0 0x0 0x1
+tex nodep $r0 $r0 0x0 0x1 t2d 0xf
+depbar le 0x5 0x0 0x0
+sched (st 0x0) (st 0x0) (st 0x0)
+fmul ftz $r3 $r3 $r4
+fmul ftz $r2 $r2 $r4
+fmul ftz $r1 $r1 $r4
+sched (st 0x0) (st 0x0) (st 0x0)
+fmul ftz $r0 $r0 $r4
+exit
+#endif
diff --git a/src/shader/exasanv110.fpc b/src/shader/exasanv110.fpc
new file mode 100644
index 0000000..5516a03
--- /dev/null
+++ b/src/shader/exasanv110.fpc
@@ -0,0 +1,38 @@
+0xfc0007e0,
+0x001f8000,
+0xcff7ff00,
+0xe003ff87,
+0x00470000,
+0x50800000,
+0x4007ff03,
+0xe043ff88,
+0xfc0007e0,
+0x001f8000,
+0x0007ff02,
+0xe043ff88,
+0x2ff70204,
+0xc03a0004,
+0x4007ff01,
+0xe043ff89,
+0xfc0007e0,
+0x001f8000,
+0x0007ff00,
+0xe043ff89,
+0xaff70000,
+0xc03a0017,
+0x34070000,
+0xf0f00000,
+0xfc0007e0,
+0x001f8000,
+0x00470303,
+0x5c681000,
+0x00470202,
+0x5c681000,
+0x00470101,
+0x5c681000,
+0xfc0007e0,
+0x001f8000,
+0x00470000,
+0x5c681000,
+0x0007000f,
+0xe3000000,
diff --git a/src/shader/exascnv110.fp b/src/shader/exascnv110.fp
new file mode 100644
index 0000000..90bbb55
--- /dev/null
+++ b/src/shader/exascnv110.fp
@@ -0,0 +1,38 @@
+#ifndef ENVYAS
+static uint32_t
+NV110FP_Source[] = {
+       0x00001462,
+       0x00000000,
+       0x00000000,
+       0x00000000,
+       0x00000000,
+       0x80000000,
+       0x0000000a,
+       0x00000000,
+       0x00000000,
+       0x00000000,
+       0x00000000,
+       0x00000000,
+       0x00000000,
+       0x00000000,
+       0x00000000,
+       0x00000000,
+       0x00000000,
+       0x00000000,
+       0x0000000f,
+       0x00000000,
+#include "exascnv110.fpc"
+};
+#else
+
+sched (st 0x0) (st 0x0) (st 0x0)
+ipa pass $r0 a[0x7c] 0x0 0x0 0x1
+mufu rcp $r0 $r0
+ipa $r1 a[0x84] $r0 0x0 0x1
+sched (st 0x0) (st 0x0) (st 0x0)
+ipa $r0 a[0x80] $r0 0x0 0x1
+tex nodep $r0 $r0 0x0 0x0 t2d 0xf
+depbar le 0x5 0x0 0x0
+sched (st 0x0) (st 0x0) (st 0x0)
+exit
+#endif
diff --git a/src/shader/exascnv110.fpc b/src/shader/exascnv110.fpc
new file mode 100644
index 0000000..2dba15d
--- /dev/null
+++ b/src/shader/exascnv110.fpc
@@ -0,0 +1,20 @@
+0xfc0007e0,
+0x001f8000,
+0xcff7ff00,
+0xe003ff87,
+0x00470000,
+0x50800000,
+0x4007ff01,
+0xe043ff88,
+0xfc0007e0,
+0x001f8000,
+0x0007ff00,
+0xe043ff88,
+0xaff70000,
+0xc03a0007,
+0x34070000,
+0xf0f00000,
+0xfc0007e0,
+0x001f8000,
+0x0007000f,
+0xe3000000,
diff --git a/src/shader/videonv110.fp b/src/shader/videonv110.fp
new file mode 100644
index 0000000..2728311
--- /dev/null
+++ b/src/shader/videonv110.fp
@@ -0,0 +1,54 @@
+#ifndef ENVYAS
+static uint32_t
+NV110FP_NV12[] = {
+       0x00001462,
+       0x00000000,
+       0x00000000,
+       0x00000000,
+       0x00000000,
+       0x80000000,
+       0x0000000a,
+       0x00000000,
+       0x00000000,
+       0x00000000,
+       0x00000000,
+       0x00000000,
+       0x00000000,
+       0x00000000,
+       0x00000000,
+       0x00000000,
+       0x00000000,
+       0x00000000,
+       0x0000000f,
+       0x00000000,
+#include "videonv110.fpc"
+};
+#else
+
+sched (st 0x0) (st 0x0) (st 0x0)
+ipa pass $r2 a[0x7c] 0x0 0x0 0x1
+mufu rcp $r2 $r2
+ipa $r0 a[0x80] $r2 0x0 0x1
+sched (st 0x0) (st 0x0) (st 0x0)
+ipa $r1 a[0x84] $r2 0x0 0x1
+tex nodep $r4 $r0 0x0 0x0 t2d 0x8
+tex nodep $r0 $r0 0x0 0x1 t2d 0xc
+sched (st 0x0) (st 0x0) (st 0x0)
+depbar le 0x5 0x1 0x1
+fmul ftz $r5 $r4 c0[0x0]
+fadd ftz $r3 $r5 c0[0x4]
+sched (st 0x0) (st 0x0) (st 0x0)
+fadd ftz $r4 $r5 c0[0x8]
+fadd ftz $r5 $r5 c0[0xc]
+depbar le 0x5 0x0 0x0
+sched (st 0x0) (st 0x0) (st 0x0)
+ffma ftz $r3 $r0 c0[0x10] $r3
+ffma ftz $r4 $r0 c0[0x14] $r4
+ffma ftz $r5 $r0 c0[0x18] $r5
+sched (st 0x0) (st 0x0) (st 0x0)
+ffma ftz $r0 $r1 c0[0x1c] $r3
+ffma ftz $r2 $r1 c0[0x24] $r5
+ffma ftz $r1 $r1 c0[0x20] $r4
+sched (st 0x0) (st 0x0) (st 0x0)
+exit
+#endif
diff --git a/src/shader/videonv110.fpc b/src/shader/videonv110.fpc
new file mode 100644
index 0000000..31d745a
--- /dev/null
+++ b/src/shader/videonv110.fpc
@@ -0,0 +1,52 @@
+0xfc0007e0,
+0x001f8000,
+0xcff7ff02,
+0xe003ff87,
+0x00470202,
+0x50800000,
+0x0027ff00,
+0xe043ff88,
+0xfc0007e0,
+0x001f8000,
+0x4027ff01,
+0xe043ff88,
+0x2ff70004,
+0xc03a0004,
+0x2ff70000,
+0xc03a0016,
+0xfc0007e0,
+0x001f8000,
+0x34170001,
+0xf0f00000,
+0x00070405,
+0x4c681000,
+0x00170503,
+0x4c581000,
+0xfc0007e0,
+0x001f8000,
+0x00270504,
+0x4c581000,
+0x00370505,
+0x4c581000,
+0x34070000,
+0xf0f00000,
+0xfc0007e0,
+0x001f8000,
+0x00470003,
+0x49a00180,
+0x00570004,
+0x49a00200,
+0x00670005,
+0x49a00280,
+0xfc0007e0,
+0x001f8000,
+0x00770100,
+0x49a00180,
+0x00970102,
+0x49a00280,
+0x00870101,
+0x49a00200,
+0xfc0007e0,
+0x001f8000,
+0x0007000f,
+0xe3000000,
diff --git a/src/shader/xfrm2nv110.vp b/src/shader/xfrm2nv110.vp
new file mode 100644
index 0000000..bbfc527
--- /dev/null
+++ b/src/shader/xfrm2nv110.vp
@@ -0,0 +1,82 @@
+#ifndef ENVYAS
+static uint32_t
+NV110VP_Transform2[] = {
+       0x02000461,
+       0x00000000,
+       0x00000000,
+       0x00000000,
+       0x000ff000,
+       0x00000000, /* VP_ATTR_EN[0x000] */
+       0x00000000, /* VP_ATTR_EN[0x080] */
+       0x00000000, /* VP_ATTR_EN[0x100] */
+       0x00000000,
+       0x00000000, /* VP_ATTR_EN[0x200] */
+       0x80000000, /* VERTEXID */
+       0x00000000, /* VP_ATTR_EN[0x300] */
+       0x00000000,
+       0x0033f000, /* VP_EXPORT_EN[0x040] */
+       0x00000000, /* VP_EXPORT_EN[0x0c0] */
+       0x00000000,
+       0x00000000,
+       0x00000000,
+       0x00000000, /* VP_EXPORT_EN[0x2c0] */
+       0x00000000,
+#include "xfrm2nv110.vpc"
+};
+#else
+
+sched (st 0x0) (st 0x0) (st 0x0)
+ld b32 $r5 a[0x2fc] 0x0
+shl $r5 $r5 0x5
+ld b64 $r0 c0[$r5+0x80]
+sched (st 0x0) (st 0x0) (st 0x0)
+ld b64 $r2 c0[$r5+0x88]
+st b128 a[0x70] $r0 0x0
+
+ld b64 $r0 c0[$r5+0x90]
+sched (st 0x0) (st 0x0) (st 0x0)
+fmul ftz $r2 $r0 c0[0x0]
+fmul ftz $r3 $r0 c0[0xc]
+fmul ftz $r4 $r0 c0[0x18]
+sched (st 0x0) (st 0x0) (st 0x0)
+ffma ftz $r2 $r1 c0[0x4] $r2
+ffma ftz $r3 $r1 c0[0x10] $r3
+ffma ftz $r4 $r1 c0[0x1c] $r4
+sched (st 0x0) (st 0x0) (st 0x0)
+fadd ftz $r2 $r2 c0[0x8]
+fadd ftz $r3 $r3 c0[0x14]
+fadd ftz $r4 $r4 c0[0x20]
+sched (st 0x0) (st 0x0) (st 0x0)
+mufu rcp $r4 $r4
+fmul ftz $r2 $r2 $r4
+fmul ftz $r3 $r3 $r4
+sched (st 0x0) (st 0x0) (st 0x0)
+fmul ftz $r0 $r2 c0[0x24]
+fmul ftz $r1 $r3 c0[0x28]
+st b64 a[0x80] $r0 0x0
+
+sched (st 0x0) (st 0x0) (st 0x0)
+ld b64 $r0 c0[$r5+0x98]
+fmul ftz $r2 $r0 c0[0x2c]
+fmul ftz $r3 $r0 c0[0x38]
+sched (st 0x0) (st 0x0) (st 0x0)
+fmul ftz $r4 $r0 c0[0x44]
+ffma ftz $r2 $r1 c0[0x30] $r2
+ffma ftz $r3 $r1 c0[0x3c] $r3
+sched (st 0x0) (st 0x0) (st 0x0)
+ffma ftz $r4 $r1 c0[0x48] $r4
+fadd ftz $r2 $r2 c0[0x34]
+fadd ftz $r3 $r3 c0[0x40]
+sched (st 0x0) (st 0x0) (st 0x0)
+fadd ftz $r4 $r4 c0[0x4c]
+mufu rcp $r4 $r4
+fmul ftz $r2 $r2 $r4
+sched (st 0x0) (st 0x0) (st 0x0)
+fmul ftz $r3 $r3 $r4
+fmul ftz $r0 $r2 c0[0x50]
+fmul ftz $r1 $r3 c0[0x54]
+sched (st 0x0) (st 0x0) (st 0x0)
+st b64 a[0x90] $r0 0x0
+
+exit
+#endif
diff --git a/src/shader/xfrm2nv110.vpc b/src/shader/xfrm2nv110.vpc
new file mode 100644
index 0000000..0d9ebfd
--- /dev/null
+++ b/src/shader/xfrm2nv110.vpc
@@ -0,0 +1,102 @@
+0xfc0007e0,
+0x001f8000,
+0x2fc7ff05,
+0xefd87f80,
+0x00570505,
+0x38480000,
+0x08070500,
+0xef950000,
+0xfc0007e0,
+0x001f8000,
+0x08870502,
+0xef950000,
+0x0707ff00,
+0xeff1ff80,
+0x09070500,
+0xef950000,
+0xfc0007e0,
+0x001f8000,
+0x00070002,
+0x4c681000,
+0x00370003,
+0x4c681000,
+0x00670004,
+0x4c681000,
+0xfc0007e0,
+0x001f8000,
+0x00170102,
+0x49a00100,
+0x00470103,
+0x49a00180,
+0x00770104,
+0x49a00200,
+0xfc0007e0,
+0x001f8000,
+0x00270202,
+0x4c581000,
+0x00570303,
+0x4c581000,
+0x00870404,
+0x4c581000,
+0xfc0007e0,
+0x001f8000,
+0x00470404,
+0x50800000,
+0x00470202,
+0x5c681000,
+0x00470303,
+0x5c681000,
+0xfc0007e0,
+0x001f8000,
+0x00970200,
+0x4c681000,
+0x00a70301,
+0x4c681000,
+0x0807ff00,
+0xeff0ff80,
+0xfc0007e0,
+0x001f8000,
+0x09870500,
+0xef950000,
+0x00b70002,
+0x4c681000,
+0x00e70003,
+0x4c681000,
+0xfc0007e0,
+0x001f8000,
+0x01170004,
+0x4c681000,
+0x00c70102,
+0x49a00100,
+0x00f70103,
+0x49a00180,
+0xfc0007e0,
+0x001f8000,
+0x01270104,
+0x49a00200,
+0x00d70202,
+0x4c581000,
+0x01070303,
+0x4c581000,
+0xfc0007e0,
+0x001f8000,
+0x01370404,
+0x4c581000,
+0x00470404,
+0x50800000,
+0x00470202,
+0x5c681000,
+0xfc0007e0,
+0x001f8000,
+0x00470303,
+0x5c681000,
+0x01470200,
+0x4c681000,
+0x01570301,
+0x4c681000,
+0xfc0007e0,
+0x001f8000,
+0x0907ff00,
+0xeff0ff80,
+0x0007000f,
+0xe3000000,

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