On 06/07/2017 06:58 PM, Aaryaman Vasishta wrote:


On Tue, Jun 6, 2017 at 7:15 AM, Samuel Pitoiset <samuel.pitoi...@gmail.com <mailto:samuel.pitoi...@gmail.com>> wrote:

    Nice work!

    See my comments below, and double-check if some of them can be
    applied to the shaders I didn't review yet.

    I recommend you to test your work because if one sched code is
    wrong, you are likely going to kill your card and reboot your box. :-)


    On 06/03/2017 04:16 PM, Aaryaman Vasishta wrote:

        v2: Add missing delays

        This patch adds proper delays to maxwell exa shaders.
        rendercheck tests
        seem consistent with/without this patch. I haven't extensively
        tested
        them though.

        Trello:
        
https://trello.com/c/6LPB2EIS/174-update-maxwell-shaders-with-proper-delays
        
<https://trello.com/c/6LPB2EIS/174-update-maxwell-shaders-with-proper-delays>

        Signed-off-by: Aaryaman Vasishta <jem456.vasis...@gmail.com
        <mailto:jem456.vasis...@gmail.com>>
        ---
           src/shader/exac8nv110.fp  | 10 +++++-----
           src/shader/exac8nv110.fpc | 18 +++++++++---------
           src/shader/exacanv110.fp  | 10 +++++-----
           src/shader/exacanv110.fpc | 18 +++++++++---------
           src/shader/exacmnv110.fp  | 10 +++++-----
           src/shader/exacmnv110.fpc | 18 +++++++++---------
           src/shader/exas8nv110.fp  |  6 +++---
           src/shader/exas8nv110.fpc | 12 ++++++------
           src/shader/exasanv110.fp  | 10 +++++-----
           src/shader/exasanv110.fpc | 18 +++++++++---------
           src/shader/exascnv110.fp  |  6 +++---
           src/shader/exascnv110.fpc | 10 +++++-----
           src/shader/videonv110.fp  | 14 +++++++-------
           src/shader/videonv110.fpc | 26 +++++++++++++-------------
           14 files changed, 93 insertions(+), 93 deletions(-)

        diff --git a/src/shader/exac8nv110.fp b/src/shader/exac8nv110.fp
        index ce78036..1c4a4f1 100644
        --- a/src/shader/exac8nv110.fp
        +++ b/src/shader/exac8nv110.fp
        @@ -25,23 +25,23 @@ NV110FP_Composite_A8[] = {
           };
           #else
           -sched (st 0x0) (st 0x0) (st 0x0)
        +sched (st 0xf wr 0x0) (st 0xd wr 0x0 wt 0x1) (st 0xf wr 0x0 wt 0x1)
           ipa pass $r0 a[0x7c] 0x0 0x0 0x1
           mufu rcp $r0 $r0
           ipa $r3 a[0x94] $r0 0x0 0x1
        -sched (st 0x0) (st 0x0) (st 0x0)
        +sched (st 0xf wr 0x1) (st 0xf wr 0x0 rd 0x1 wt 0x3) (st 0xf wr
        0x1 wt 0x2)
           ipa $r2 a[0x90] $r0 0x0 0x1
           tex nodep $r1 $r2 0x0 0x1 t2d 0x8
           ipa $r3 a[0x84] $r0 0x0 0x1
        -sched (st 0x0) (st 0x0) (st 0x0)
        +sched (st 0xf wr 0x2) (st 0xf wr 0x1 wt 0x6) (st 0xf)
           ipa $r2 a[0x80] $r0 0x0 0x1
           tex nodep $r0 $r2 0x0 0x0 t2d 0x8


    Out of curiosity, what didn't you add a read-dep-bar on $r2:$r3 here?

Missed it, thanks for pointing it out.

You don't have to. 'tex' reads two sources ($r2:$r3) and writes into $r0, but as $r2:$r3 are NOT re-used before $r0 is read, you can assume that $r0 will be ready and don't need any read-dep-bar.




           depbar le 0x5 0x0 0x0
        -sched (st 0x0) (st 0x0) (st 0x0)
        +sched (st 0x6 wt 0x3) (st 0x6) (st 0x1)
           fmul ftz $r3 $r0 $r1
           mov $r2 $r3 0xf


    You can stall for only one cycle here, but the 6 cycles on fmul is
    needed.

           mov $r1 $r3 0xf
        -sched (st 0x0) (st 0x0) (st 0x0)
        +sched (st 0x6) (st 0xf) (st 0x0)
           mov $r0 $r3 0xf


Same here.


           exit
           #endif
        diff --git a/src/shader/exac8nv110.fpc b/src/shader/exac8nv110.fpc
        index 4aa1368..46943b7 100644
        --- a/src/shader/exac8nv110.fpc
        +++ b/src/shader/exac8nv110.fpc
        @@ -1,36 +1,36 @@
        -0xfc0007e0,
        -0x001f8000,
        +0xe1a0070f,
        +0x003c3c01,
           0xcff7ff00,
           0xe003ff87,
           0x00470000,
           0x50800000,
           0x4007ff03,
           0xe043ff89,
        -0xfc0007e0,
        -0x001f8000,
        +0x21e0072f,
        +0x005cbc03,
           0x0007ff02,
           0xe043ff89,
           0x2ff70201,
           0xc03a0014,
           0x4007ff03,
           0xe043ff88,
        -0xfc0007e0,
        -0x001f8000,
        +0xe5e0074f,
        +0x001fbc06,
           0x0007ff02,
           0xe043ff88,
           0x2ff70200,
           0xc03a0004,
           0x34070000,
           0xf0f00000,
        -0xfc0007e0,
        -0x001f8000,
        +0xfcc01fe6,
        +0x001f8400,
           0x00170003,
           0x5c681000,
           0x00370002,
           0x5c980780,
           0x00370001,
           0x5c980780,
        -0xfc0007e0,
        +0xfde007e6,
           0x001f8000,
           0x00370000,
           0x5c980780,
        diff --git a/src/shader/exacanv110.fp b/src/shader/exacanv110.fp
        index a70d5c5..d7c2867 100644
        --- a/src/shader/exacanv110.fp
        +++ b/src/shader/exacanv110.fp
        @@ -25,23 +25,23 @@ NV110FP_CAComposite[] = {
           };
           #else
           -sched (st 0x0) (st 0x0) (st 0x0)
        +sched (st 0xf wr 0x0) (st 0xd wr 0x0 wt 0x1) (st 0xf wr 0x0 wt 0x1)
           ipa pass $r0 a[0x7c] 0x0 0x0 0x1
           mufu rcp $r0 $r0
           ipa $r3 a[0x94] $r0 0x0 0x1
        -sched (st 0x0) (st 0x0) (st 0x0)
        +sched (st 0xf wr 0x1) (st 0xf wr 0x0 wt 0x3) (st 0xf wr 0x1 rd 0x2)
           ipa $r2 a[0x90] $r0 0x0 0x1
           tex nodep $r4 $r2 0x0 0x1 t2d 0xf


    Please add a read-dep-bar and wait for on the first fmul because
$r2:$r3 are re-used before $r4. Should be safer.


           ipa $r1 a[0x84] $r0 0x0 0x1
        -sched (st 0x0) (st 0x0) (st 0x0)
        +sched (st 0xf wr 0x2 wt 0x4) (st 0xf wr 0x1 wt 0x6) (st 0xf)
           ipa $r0 a[0x80] $r0 0x0 0x1
           tex nodep $r0 $r0 0x0 0x0 t2d 0xf
           depbar le 0x5 0x0 0x0
        -sched (st 0x0) (st 0x0) (st 0x0)
        +sched (st 0x1 wt 0x3f) (st 0x1) (st 0x1)
           fmul ftz $r3 $r3 $r7


    Why are you waiting all barriers? Only $r3 is needed here.

After adding a read-dep-bar and waiting on that over here, I wasn't able to pass the same number of `rendercheck -f a8r8g8b8` tests as before this patch. After a little trial and error I discovered that wt 0xc fixes it, which means that bar 3 and 4 were being used in this fmul somehow (assuming bars start from 1), which is odd because this fmul only uses $r3 and $r7, and I think it should wait on the read-dep-bar set on "tex nodep $r4 $r2 0x0 0x1 t2d 0xf" (I could be wrong though). I'm kinda stumped on what's going on within this fmul that's causing this behavior.

Because you are missing a read-dep-bar on the first 'tex' in this shader. Presumably, if you add one, you no longer need to wait for all bars.

Samuel.



           fmul ftz $r2 $r2 $r6
           fmul ftz $r1 $r1 $r5
        -sched (st 0x0) (st 0x0) (st 0x0)
        +sched (st 0x1 wt 0x3) (st 0xf) (st 0x0)
           fmul ftz $r0 $r0 $r4
           exit
           #endif
        diff --git a/src/shader/exacanv110.fpc b/src/shader/exacanv110.fpc
        index 7c0ca5e..9cad139 100644
        --- a/src/shader/exacanv110.fpc
        +++ b/src/shader/exacanv110.fpc
        @@ -1,36 +1,36 @@
        -0xfc0007e0,
        -0x001f8000,
        +0xe1a0070f,
        +0x003c3c01,
           0xcff7ff00,
           0xe003ff87,
           0x00470000,
           0x50800000,
           0x4007ff03,
           0xe043ff89,
        -0xfc0007e0,
        -0x001f8000,
        +0xe1e0072f,
        +0x0008bc03,
           0x0007ff02,
           0xe043ff89,
           0xaff70204,
           0xc03a0017,
           0x4007ff01,
           0xe043ff88,
        -0xfc0007e0,
        -0x001f8000,
        +0xe5e0274f,
        +0x001fbc06,
           0x0007ff00,
           0xe043ff88,
           0xaff70000,
           0xc03a0007,
           0x34070000,
           0xf0f00000,
        -0xfc0007e0,
        -0x001f8000,
        +0xfc21ffe1,
        +0x001f8400,
           0x00770303,
           0x5c681000,
           0x00670202,
           0x5c681000,
           0x00570101,
           0x5c681000,
        -0xfc0007e0,
        +0xfde01fe1,
           0x001f8000,
           0x00470000,
           0x5c681000,
        diff --git a/src/shader/exacmnv110.fp b/src/shader/exacmnv110.fp
        index fe5c294..d717138 100644
        --- a/src/shader/exacmnv110.fp
        +++ b/src/shader/exacmnv110.fp
        @@ -25,23 +25,23 @@ NV110FP_Composite[] = {
           };
           #else
           -sched (st 0x0) (st 0x0) (st 0x0)
        +sched (st 0xf wr 0x0) (st 0xd wr 0x0 wt 0x1) (st 0xf wr 0x0 wt 0x1)
           ipa pass $r0 a[0x7c] 0x0 0x0 0x1
           mufu rcp $r0 $r0
           ipa $r3 a[0x94] $r0 0x0 0x1
        -sched (st 0x0) (st 0x0) (st 0x0)
        +sched (st 0xf wr 0x1) (st 0xf wr 0x0 wt 0x3) (st 0xf wr 0x1 rd 0x2)
           ipa $r2 a[0x90] $r0 0x0 0x1
           tex nodep $r4 $r2 0x0 0x1 t2d 0x8
           ipa $r1 a[0x84] $r0 0x0 0x1
        -sched (st 0x0) (st 0x0) (st 0x0)
        +sched (st 0xf wr 0x2 wt 0x4) (st 0xf wr 0x1 wt 0x6) (st 0xf)
           ipa $r0 a[0x80] $r0 0x0 0x1
           tex nodep $r0 $r0 0x0 0x0 t2d 0xf
           depbar le 0x5 0x0 0x0
        -sched (st 0x0) (st 0x0) (st 0x0)
        +sched (st 0x1 wt 0x3f) (st 0x1) (st 0x1)
           fmul ftz $r3 $r3 $r4
           fmul ftz $r2 $r2 $r4
           fmul ftz $r1 $r1 $r4
        -sched (st 0x0) (st 0x0) (st 0x0)
        +sched (st 0x6 wt 0x2) (st 0xf) (st 0x0)
           fmul ftz $r0 $r0 $r4
           exit
           #endif
        diff --git a/src/shader/exacmnv110.fpc b/src/shader/exacmnv110.fpc
        index 9d62c1a..c150875 100644
        --- a/src/shader/exacmnv110.fpc
        +++ b/src/shader/exacmnv110.fpc
        @@ -1,36 +1,36 @@
        -0xfc0007e0,
        -0x001f8000,
        +0xe1a0070f,
        +0x003c3c01,
           0xcff7ff00,
           0xe003ff87,
           0x00470000,
           0x50800000,
           0x4007ff03,
           0xe043ff89,
        -0xfc0007e0,
        -0x001f8000,
        +0xe1e0072f,
        +0x0008bc03,
           0x0007ff02,
           0xe043ff89,
           0x2ff70204,
           0xc03a0014,
           0x4007ff01,
           0xe043ff88,
        -0xfc0007e0,
        -0x001f8000,
        +0xe5e0274f,
        +0x001fbc06,
           0x0007ff00,
           0xe043ff88,
           0xaff70000,
           0xc03a0007,
           0x34070000,
           0xf0f00000,
        -0xfc0007e0,
        -0x001f8000,
        +0xfc21ffe1,
        +0x001f8400,
           0x00470303,
           0x5c681000,
           0x00470202,
           0x5c681000,
           0x00470101,
           0x5c681000,
        -0xfc0007e0,
        +0xfde017e6,
           0x001f8000,
           0x00470000,
           0x5c681000,
        diff --git a/src/shader/exas8nv110.fp b/src/shader/exas8nv110.fp
        index 4fe2e19..a555beb 100644
        --- a/src/shader/exas8nv110.fp
        +++ b/src/shader/exas8nv110.fp
        @@ -25,15 +25,15 @@ NV110FP_Source_A8[] = {
           };
           #else
           -sched (st 0x0) (st 0x0) (st 0x0)
        +sched (st 0xf wr 0x0) (st 0xd wr 0x0 wt 0x1) (st 0xf wr 0x0 wt 0x1)
           ipa pass $r0 a[0x7c] 0x0 0x0 0x1
           mufu rcp $r0 $r0
           ipa $r1 a[0x84] $r0 0x0 0x1
        -sched (st 0x0) (st 0x0) (st 0x0)
        +sched (st 0xf wr 0x1) (st 0xf wr 0x0 wt 0x3) (st 0xf)
           ipa $r0 a[0x80] $r0 0x0 0x1
           tex nodep $r0 $r0 0x0 0x0 t2d 0x8
           depbar le 0x5 0x0 0x0
        -sched (st 0x0) (st 0x0) (st 0x0)
        +sched (st 0x1 wt 0x1) (st 0x1) (st 0x1)
           mov $r3 $r0 0xf
           mov $r2 $r0 0xf
           mov $r1 $r0 0xf


    This one looks good!


        diff --git a/src/shader/exas8nv110.fpc b/src/shader/exas8nv110.fpc
        index 1181c41..e58d168 100644
        --- a/src/shader/exas8nv110.fpc
        +++ b/src/shader/exas8nv110.fpc
        @@ -1,21 +1,21 @@
        -0xfc0007e0,
        -0x001f8000,
        +0xe1a0070f,
        +0x003c3c01,
           0xcff7ff00,
           0xe003ff87,
           0x00470000,
           0x50800000,
           0x4007ff01,
           0xe043ff88,
        -0xfc0007e0,
        -0x001f8000,
        +0xe1e0072f,
        +0x001fbc03,
           0x0007ff00,
           0xe043ff88,
           0x2ff70000,
           0xc03a0004,
           0x34070000,
           0xf0f00000,
        -0xfc0007e0,
        -0x001f8000,
        +0xfc200fe1,
        +0x001f8400,
           0x00070003,
           0x5c980780,
           0x00070002,
        diff --git a/src/shader/exasanv110.fp b/src/shader/exasanv110.fp
        index 61374a6..ad7ca36 100644
        --- a/src/shader/exasanv110.fp
        +++ b/src/shader/exasanv110.fp
        @@ -25,23 +25,23 @@ NV110FP_CACompositeSrcAlpha[] = {
           };
           #else
           -sched (st 0x0) (st 0x0) (st 0x0)
        +sched (st 0xf wr 0x0) (st 0xd wr 0x0 wt 0x1) (st 0xf wr 0x0 wt 0x1)
           ipa pass $r0 a[0x7c] 0x0 0x0 0x1
           mufu rcp $r0 $r0
           ipa $r3 a[0x84] $r0 0x0 0x1
        -sched (st 0x0) (st 0x0) (st 0x0)
        +sched (st 0xf wr 0x1) (st 0xf wr 0x0 wt 0x3) (st 0xf wr 0x1 rd 0x2)
           ipa $r2 a[0x80] $r0 0x0 0x1
           tex nodep $r4 $r2 0x0 0x0 t2d 0x8
           ipa $r1 a[0x94] $r0 0x0 0x1
        -sched (st 0x0) (st 0x0) (st 0x0)
        +sched (st 0xf wr 0x2 wt 0x4) (st 0xf wr 0x1 wt 0x6) (st 0xf)
           ipa $r0 a[0x90] $r0 0x0 0x1
           tex nodep $r0 $r0 0x0 0x1 t2d 0xf
           depbar le 0x5 0x0 0x0
        -sched (st 0x0) (st 0x0) (st 0x0)
        +sched (st 0x1 wt 0x3f) (st 0x1) (st 0x1)
           fmul ftz $r3 $r3 $r4
           fmul ftz $r2 $r2 $r4
           fmul ftz $r1 $r1 $r4
        -sched (st 0x0) (st 0x0) (st 0x0)
        +sched (st 0x1 wt 0x2) (st 0xf) (st 0x0)
           fmul ftz $r0 $r0 $r4
           exit
           #endif
        diff --git a/src/shader/exasanv110.fpc b/src/shader/exasanv110.fpc
        index 5516a03..1485f11 100644
        --- a/src/shader/exasanv110.fpc
        +++ b/src/shader/exasanv110.fpc
        @@ -1,36 +1,36 @@
        -0xfc0007e0,
        -0x001f8000,
        +0xe1a0070f,
        +0x003c3c01,
           0xcff7ff00,
           0xe003ff87,
           0x00470000,
           0x50800000,
           0x4007ff03,
           0xe043ff88,
        -0xfc0007e0,
        -0x001f8000,
        +0xe1e0072f,
        +0x0008bc03,
           0x0007ff02,
           0xe043ff88,
           0x2ff70204,
           0xc03a0004,
           0x4007ff01,
           0xe043ff89,
        -0xfc0007e0,
        -0x001f8000,
        +0xe5e0274f,
        +0x001fbc06,
           0x0007ff00,
           0xe043ff89,
           0xaff70000,
           0xc03a0017,
           0x34070000,
           0xf0f00000,
        -0xfc0007e0,
        -0x001f8000,
        +0xfc21ffe1,
        +0x001f8400,
           0x00470303,
           0x5c681000,
           0x00470202,
           0x5c681000,
           0x00470101,
           0x5c681000,
        -0xfc0007e0,
        +0xfde017e1,
           0x001f8000,
           0x00470000,
           0x5c681000,
        diff --git a/src/shader/exascnv110.fp b/src/shader/exascnv110.fp
        index 90bbb55..86e14e8 100644
        --- a/src/shader/exascnv110.fp
        +++ b/src/shader/exascnv110.fp
        @@ -25,14 +25,14 @@ NV110FP_Source[] = {
           };
           #else
           -sched (st 0x0) (st 0x0) (st 0x0)
        +sched (st 0xf wr 0x0) (st 0xd wr 0x0 wt 0x1) (st 0xf wr 0x0 wt 0x1)
           ipa pass $r0 a[0x7c] 0x0 0x0 0x1
           mufu rcp $r0 $r0
           ipa $r1 a[0x84] $r0 0x0 0x1
        -sched (st 0x0) (st 0x0) (st 0x0)
        +sched (st 0xf wr 0x1) (st 0xf wt 0x3) (st 0xf)
           ipa $r0 a[0x80] $r0 0x0 0x1
           tex nodep $r0 $r0 0x0 0x0 t2d 0xf
           depbar le 0x5 0x0 0x0
        -sched (st 0x0) (st 0x0) (st 0x0)
        +sched (st 0xf) (st 0x0) (st 0x0)


    Looks good.


           exit
           #endif
        diff --git a/src/shader/exascnv110.fpc b/src/shader/exascnv110.fpc
        index 2dba15d..1fef5d2 100644
        --- a/src/shader/exascnv110.fpc
        +++ b/src/shader/exascnv110.fpc
        @@ -1,20 +1,20 @@
        -0xfc0007e0,
        -0x001f8000,
        +0xe1a0070f,
        +0x003c3c01,
           0xcff7ff00,
           0xe003ff87,
           0x00470000,
           0x50800000,
           0x4007ff01,
           0xe043ff88,
        -0xfc0007e0,
        -0x001f8000,
        +0xfde0072f,
        +0x001fbc03,
           0x0007ff00,
           0xe043ff88,
           0xaff70000,
           0xc03a0007,
           0x34070000,
           0xf0f00000,
        -0xfc0007e0,
        +0xfc0007ef,
           0x001f8000,
           0x0007000f,
           0xe3000000,
        diff --git a/src/shader/videonv110.fp b/src/shader/videonv110.fp
        index 2728311..dd3816c 100644
        --- a/src/shader/videonv110.fp
        +++ b/src/shader/videonv110.fp
        @@ -25,30 +25,30 @@ NV110FP_NV12[] = {
           };
           #else
           -sched (st 0x0) (st 0x0) (st 0x0)
        +sched (st 0xf wr 0x0) (st 0xd wr 0x0 wt 0x1) (st 0xf wr 0x0 wt 0x1)
           ipa pass $r2 a[0x7c] 0x0 0x0 0x1
           mufu rcp $r2 $r2
           ipa $r0 a[0x80] $r2 0x0 0x1
        -sched (st 0x0) (st 0x0) (st 0x0)
        +sched (st 0xf wr 0x1) (st 0xf wr 0x0 wt 0x3) (st 0xf wr 0x1)
           ipa $r1 a[0x84] $r2 0x0 0x1
           tex nodep $r4 $r0 0x0 0x0 t2d 0x8
           tex nodep $r0 $r0 0x0 0x1 t2d 0xc
        -sched (st 0x0) (st 0x0) (st 0x0)
        +sched (st 0xf) (st 0x6 wt 0x1) (st 0x6)
           depbar le 0x5 0x1 0x1
           fmul ftz $r5 $r4 c0[0x0]
           fadd ftz $r3 $r5 c0[0x4]
        -sched (st 0x0) (st 0x0) (st 0x0)
        +sched (st 0x6) (st 0x6) (st 0xf)
           fadd ftz $r4 $r5 c0[0x8]
           fadd ftz $r5 $r5 c0[0xc]
           depbar le 0x5 0x0 0x0
        -sched (st 0x0) (st 0x0) (st 0x0)
        +sched (st 0x6 wt 0x2) (st 0x1) (st 0x1)
           ffma ftz $r3 $r0 c0[0x10] $r3
           ffma ftz $r4 $r0 c0[0x14] $r4
           ffma ftz $r5 $r0 c0[0x18] $r5
        -sched (st 0x0) (st 0x0) (st 0x0)
        +sched (st 0x1) (st 0x1) (st 0x6)
           ffma ftz $r0 $r1 c0[0x1c] $r3
           ffma ftz $r2 $r1 c0[0x24] $r5
           ffma ftz $r1 $r1 c0[0x20] $r4
        -sched (st 0x0) (st 0x0) (st 0x0)
        +sched (st 0xf) (st 0x0) (st 0x0)
           exit
           #endif
        diff --git a/src/shader/videonv110.fpc b/src/shader/videonv110.fpc
        index 31d745a..8fbc246 100644
        --- a/src/shader/videonv110.fpc
        +++ b/src/shader/videonv110.fpc
        @@ -1,52 +1,52 @@
        -0xfc0007e0,
        -0x001f8000,
        +0xe1a0070f,
        +0x003c3c01,
           0xcff7ff02,
           0xe003ff87,
           0x00470202,
           0x50800000,
           0x0027ff00,
           0xe043ff88,
        -0xfc0007e0,
        -0x001f8000,
        +0xe1e0072f,
        +0x001cbc03,
           0x4027ff01,
           0xe043ff88,
           0x2ff70004,
           0xc03a0004,
           0x2ff70000,
           0xc03a0016,
        -0xfc0007e0,
        -0x001f8000,
        +0xfcc007ef,
        +0x001f9801,
           0x34170001,
           0xf0f00000,
           0x00070405,
           0x4c681000,
           0x00170503,
           0x4c581000,
        -0xfc0007e0,
        -0x001f8000,
        +0xfcc007e6,
        +0x001fbc00,
           0x00270504,
           0x4c581000,
           0x00370505,
           0x4c581000,
           0x34070000,
           0xf0f00000,
        -0xfc0007e0,
        -0x001f8000,
        +0xfc2017e6,
        +0x001f8400,
           0x00470003,
           0x49a00180,
           0x00570004,
           0x49a00200,
           0x00670005,
           0x49a00280,
        -0xfc0007e0,
        -0x001f8000,
        +0xfc2007e1,
        +0x001f9800,
           0x00770100,
           0x49a00180,
           0x00970102,
           0x49a00280,
           0x00870101,
           0x49a00200,
        -0xfc0007e0,
        +0xfc0007ef,
           0x001f8000,
           0x0007000f,
           0xe3000000,

As for your other comments, I have made the suggested changes.

Thanks for your review!

Cheers,
Aaryaman
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