Hi, In my C++ NOX (Zaku) app I would like to make sure that a flow is installed on the switch. Having no better solution, I send a barrier request right after the flow_mod, and then wait for either an error, or a barrier reply. For this I register the flow_mod's and barrier's xids, and then compare incoming events against those. See the pseudoish code below for an example.
Could someone familiar with the cooperative thread implementation in NOX tell me, whether it is possible that a blocking send_openflow_command() result in the current thread actually blocking and yielding to another one? Particularly in this code, can it happen that sending the flow_mod completes, but then the second call to send blocks, yielding to another thread. Then on this other thread the incoming error message is received and dispatched to the handler method? Resulting in the error being discarded as at that time the PendingFlow was not even registered... And if so, is there a way to temporarily disable this yielding, or do I better start making the code more complex? Thank you, Zoltan. ------------------------------ struct PendingFlow { uint32_t modXid; uint32_t barrierXid; ... } class Example { PendingFlow *pendingFlow; ... void Example::install_flow(ofp_flow_mod *mod) { ofp_header *barrier = make_barrier(); mod->header->xid = generate_xid(); barrier->xid = generate_xid(); send_openflow_command(pi.datapath_id, &mod->header, true); send_openflow_command(pi.datapath_id, barrier, true); pendingFlow = new PendingFlow(mod->header->xid, barrier->xid); ... } Disposition Example::handleError(const Event &e) { const Error_event& err = assert_cast<const Error_event&>(e); if (pendingFlow != NULL && pendingFlow.modXid == getErrorXid(err)) { delete pendingFlow; pendingFlow = NULL; // Process error } ... return CONTINUE; } Disposition Example::handleBarrier(const Event &e) { const Barrier_reply_event& barrier = assert_cast<const Barrier_reply_event>(e); if (pendingFlow != NULL && pendingFlow.barrierXid == getBarrierXid(barrier)) { delete pendingFlow; pendingFlow = NULL; // Process completion } .. return CONTINUE; } ... }
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