INVITATION:

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Please consider to contribute to and/or forward to the appropriate groups the 
following opportunity to 
submit and publish original scientific results to ACHI 2013.

The submission deadline is October 19, 2012.

Authors of selected papers will be invited to submit extended article versions 
to one of the IARIA 
Journals: http://www.iariajournals.org

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============== ACHI 2013 | Call for Papers ===============

CALL FOR PAPERS, TUTORIALS, PANELS

ACHI 2013, The Sixth International Conference on Advances in Computer-Human 
Interactions
February 24 - March 1, 2013 - Nice, France


General page: http://www.iaria.org/conferences2013/ACHI13.html

Call for Papers: http://www.iaria.org/conferences2013/CfPACHI13.html

- regular papers

- short papers (work in progress)

- posters

Submission page: http://www.iaria.org/conferences2013/SubmitACHI13.html


Submission deadline: October 19, 2012

Sponsored by IARIA, www.iaria.org


Extended versions of selected papers will be published in IARIA Journals:  
http://www.iariajournals.org

Print proceedings will be available via Curran Associates, Inc.: 
http://www.proceedings.com/9769.html

Articles will be archived in the free access ThinkMind Digital Library: 
http://www.thinkmind.org


Please note the Poster and Work in Progress options.

The topics suggested by the conference can be discussed in term of concepts, 
state of the art, 
research, standards, implementations, running experiments, applications, and 
industrial case studies. 
Authors are invited to submit complete unpublished papers, which are not under 
review in any other 
conference or journal in the following, but not limited to, topic areas.
All tracks are open to both research and industry contributions, in terms of 
Regular papers, Posters, 
Work in progress, Technical/marketing/business presentations, Demos, Tutorials, 
and Panels.

Before submission, please check and comply with the Editorial rules: 
http://www.iaria.org/editorialrules.html


ACHI 2013 Topics (topics and submission details: see CfP on the site)


INTER: Interfaces

   Graphical user interfaces; Intelligent user interfaces; Adaptive user 
interfaces; Multi-modal user 
interfaces; Context-based interfaces; Virtual reality and 3D interfaces; Speech 
and natural language 
interfaces; Interfaces for collaborative systems; Interfaces for restricted 
environments; 
Internationalization and reflections of culture on interface design; Interfaces 
for disadvantaged 
users; Interface specification and design; Interface prototyping; Interface 
testing; Interface 
evaluation; Interface generators and other tools for developing interfaces; 
Data visualization; 
Visualization techniques; Interactive visualization

OUI: Organic user interfaces

   Interface-oriented materials and devices; Physical and digital 
representation; Sensing and display 
technologies; Rollable and foldable displays with tactile properties; 
Skin-based input; Analog input 
interaction design; Flexible display technologies; Functional-based display 
forms; Flexible-computing 
and curve computer interactions; 3D continuous display interfaces

HAPTIC: Haptic interfaces

   Fundamental of haptic interactions; Tangible user interfaces; Bidirectional 
information flow ; 
Haptography; Haptic feedback and control; Bodyware (embedded sensors; flexible 
structures, associative 
memories, actuation and power systems); Magnetic levitation haptic interfaces; 
Kinetic motion-based 
interaction; Kinetic motion and haptic design; Mindware (learning, adaptation, 
head-hand coordination, 
bimanual coordination; discovering affordance, interaction and imitation); 
Language of motion / Gesture 
annotation; Interfaces with kinetic properties; Sensor actuator design, 
development and evaluation; 
Linear haptic display; Fingertip haptic display; Pen based force display; High 
bandwidth force display; 
Quality of experience model for haptic interactions; Haptics rendering;

SYSTEMS: Interactive systems

   Highly interactive systems; Intelligent agents and systems; Adaptive 
systems; Context-aware systems; 
Multi-user multi-interface systems; Collaborative systems; Computer-supported 
cooperative work; 
Distributed information spaces; Communicators and advisory systems; Interaction 
through wireless 
communication networks

DEVICES: Interaction devices

   General input and output devices; Virtual reality input and output devices; 
Interaction devices for 
immersive environments; Shareable devices and services; Mobile devices and 
services; Pervasive devices 
and services; Small displays; Very large displays; Tangible user interfaces; 
Wearable computing; 
Interaction devices for disadvantaged users; Interaction devices for computer 
games

DESIGN & EVAL: Interaction & interface design & evaluation

   Interface metaphors; Interaction styles; Interaction paradigms; Requirements 
specification methods 
and tools; Analysis methods and tools; Design methods and tools; Evaluation 
paradigms; Evaluation 
methods and tools; Evaluation frameworks; Scenarios; Task analysis; Conceptual 
design; Physical design; 
Information architecture; Information design for websites; Guidelines and 
heuristics; Experience 
design; Environmental design; Ethnography; Contextual design; Service design;

MODELS: Principles, theories, and models

   Cognitive models; Conceptual models; Mental models; Frameworks for 
cognition; Model-based design of 
interactive systems; Formal methods in human-computer interaction

USER: User modeling and user focus

   Usability and user experience goals; User testing; User modeling; User 
profiling; Predictive models 
(e.g., for user delay prediction); Human perceptible thresholds; User support 
systems; Psychological 
foundations for designing interactive system; Human information processing; 
Digital human modeling; 
Engineering psychology; Ergonomics; Hearing and haptics; Affective computing

PARADIGMS: Traditional and emerging paradigms

   Interaction paradigms; Mobile computing; Wearable computing; Location-aware 
computing; Context-aware 
computing; Ubiquitous computing; Pervasive computing; Transparent computing; 
Attentive environments; 
Virtual reality; Augmented reality and tangible bits; Immersive environments; 
Human-based computation; 
Visual languages and environments; End-user programming; Hypermedia advances 
and applications; New 
visions of human-computer interaction

ACCESS: Usability and universal accessibility

   Interaction and interface design for people with disabilities; Interaction 
and interface design for 
the young and the elderly; Universal access and usability; Usability 
engineering; Usability testing and 
evaluation; Usability and internationalization

HUM-ROBOTS: Human-robot interaction

   Fundamentals of human-robot cooperation; Cognitive models of human-robot 
interaction; Adaptable 
autonomy and knowledge exchange; Autonomy and trust; Awareness and monitoring 
of humans; Task 
allocation and coordination; Human guided robot learning; User evaluations of 
robot performance; 
Metrics for human-robot interaction; Long-term interaction robotics; Health and 
personal care robotics; 
Social Robotics; Multi-modal human-robot communication; Robot intermediaries; 
Experiments and 
applications

HUM- AGENTS: Agents and human interaction

   Principles of agent-to-human interaction; Models for human-agent 
interaction; Social persuasion in 
human-agent interaction; Designing for human-agent interaction; Socially 
intelligent agents and the 
human in the loop; Agents for human-human interaction; Agent-based 
human-computer-interaction; Human 
cooperation and agent-based interaction; Human interaction with autonomous 
agents Agent-based 
human-robot interaction; Human and artificial agents emotional interaction

SOCIAL: Social aspects of human-computer interaction

   Societal implications of human-computer interactions; Social computing and 
software Online 
communities Weblogs and other community building tools Online support for 
discovery and creativity; 
Tool support for discovery and innovation Expressive and attentive interfaces 
and environments 
Affective aspects of human-computer interaction Emotional design

GAMES: Computer games and gaming

   Computer game technology; Computer game engineering; Foundations of computer 
game design and 
development; Development processes and supporting tools; Management aspects of 
computer game 
development; Architectures and frameworks for computer games; Game-based 
training and simulation; 
Serious games; Multi-user games; Online games; Online gaming; Game theories; 
Audio, video and text in 
digital games; New computer games and case studies; Performance improvements in 
computer games; Social 
impact of games and gaming

EDUCATION: Human-computer interaction in education and training

   Interactive systems for education and training; Online and communications 
support for education and 
training; Interfaces, interactions and systems for distance education; Software 
tools for courseware 
development and delivery; Collaborative systems for teaching, studying and 
learning; Handheld mobile 
devices for education and training; Advisory and recommendation systems 
Techniques and tools for 
information localization, retrieval & storage; Web annotation systems; Case 
studies and applications

MED APPS: Applications in medicine

   Interactive systems for medical applications; Interactive systems for 
telemedicine; Interactive 
systems for telehealth; Interactive systems for telepathology; Interactive 
systems for telecardiology; 
Interactive systems for telesurgery; Interactive personal medical devices; 
Digital imagery and 
visualization frameworks; Role of colors and color imaging in medicine; 
Multidimensional projections 
with application to medicine; Data mining and image retrieval techniques for 
medical applications; 
Imaging interfaces and navigation; Internet imaging localization, retrieval and 
archiving; Video 
techniques for medical images; Internet support for remote medicine; 
Computer-controlled communications 
for medical applications; Medical informatics; Software and devices for patient 
monitoring; Interactive 
software for therapy and recovery

TELECONF:  Teleconferencing

   Fundamentals for teleconferencing; Platforms for teleconferencing; Devices 
for teleconferencing; 
Videoconferencing, Web Conferencing; Performance in teleconference 
applications; Real-time aspects in 
teleconferencing; Privacy and security in teleconference applications; QoS/SLA 
for teleconferencing 
applications; Teleconferencing services; Business models for teleconferencing

APPLICATIONS: Other domain applications

   Interactive interfaces and systems for scientific applications; Interactive 
interfaces and systems 
for engineering applications; Interactive interfaces and systems for business 
applications; Interactive 
interfaces and systems for activities in arts & humanities; Interactive 
interfaces and systems for 
scientific research; Other applications of interactive interfaces and systems

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Committee: http://www.iaria.org/conferences2013/ComACHI13.html
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