Hi List,

Thanks, Hans, for your suggestion. In the end, I decided that I actually liked 
the silhouettes better than a faint version of the whole picture. Silhouettes 
clearly show the motion, but are far less visually distracting. In the figure 
below, the projectile motion’s are clear, including the cow’s constant angular 
velocity, but the final state still pops out.

Attachment: Gracht.pdf
Description: Adobe PDF document

I used “redecorated" to get the pictures with light, solid grays. Below is code 
for producing just the ball, if anyone wants to see the details. It includes a 
simple “shadow" macro that produces a shadow of any picture with an adjustable 
gray.

I’m having lots of metafun!
Gavin


\startMPinclusions
  picture ball;
  ball := image(
    fill fullcircle scaled 1cm
      withshademethod "circular"
      withshadecenter (.25,.25)
      withshadecolors (.8white, black);
    draw fullcircle scaled 1cm withpen pencircle scaled 0.8pt ;);
  vardef shadow(expr p, t) = 
    draw redecorated (draw p) withcolor t[background,0.8background];
  enddef; 
\stopMPinclusions

\startMPpage
  pair p;
  for i=0 upto 10:
    p := (i*cm/10, -((i-7.33)**2)*cm/7);
    shadow(ball shifted p, (i+1)/10) ;
  endfor
  draw ball shifted(1.1cm, -1.92cm) ;
\stopMPpage


> On Oct 11, 2021, at 2:53 AM, Hans Hagen <j.ha...@xs4all.nl> wrote:
> 
> On 10/11/2021 6:30 AM, Gavin via ntg-context wrote:
>> Hi List,
>> I made good progress producing fainter pictures in metafun. Here is a 
>> uniformly accelerated cow in the style of my book.
>> I abandoned transparency, since I actually don’t want to see through 
>> anything. I am using uncolored to get the fade. It works great with a 
>> picture that is made with fill and draw, but it doesn’t work with shading. 
>> The example below has a flat disk and a round ball. The disk looks fine, but 
>> the shaded ball is not surviving the application of inverted / uncolored.
>> \startMPinclusions
>>   picture disk, ball;
>>   disk := image(
>>     fill fullcircle scaled 1cm withcolor .4white;
>>     draw fullcircle scaled 1cm withpen pencircle scaled 0.8pt ;);
>>   ball := image(
>>     fill fullcircle scaled 1cm
>>       withshademethod "circular"
>>       withshadecenter (.25,.25)
>>       withshadecolors (.8white, black);
>>     draw fullcircle scaled 1cm withpen pencircle scaled 0.8pt ;);
>> \stopMPinclusions
>> \startMPpage
>>    draw inverted (disk uncolored .1white) ;
>>    draw inverted (disk uncolored .2white) shifted (0.25cm,0) ;
>>    draw inverted (disk uncolored .5white) shifted (1cm,0) ;
>>    draw disk shifted (2.25cm,0) ;
>>    draw inverted (ball uncolored .1white) shifted (0, -2cm) ;
>>    draw inverted (ball uncolored .2white) shifted (0.25cm, -2cm) ;
>>    draw inverted (ball uncolored .5white) shifted (1cm, -2cm) ;
>>    draw ball shifted (2.25cm, -2cm) ;
>> \stopMPpage
>> Same result in LMTX and MkIV. (ConTeXt  ver: 2021.09.17 10:01 LMTX  fmt: 
>> 2021.9.21  int: english/english)
>> I’m pretty happy with this uncolored trick, and will be even happier if I 
>> can get it to work with the shadings.
>> Any suggestions?
> \startMPpage
>    fill fullcircle scaled 10cm
>        shifted (3cm,0)
>        withcolor white ;
>    fill fullcircle scaled 10cm
>        shifted (3cm,0)
>        withcolor black
>        withtransparency (1,.25) ;
> 
>    fill fullcircle scaled 5cm
>        shifted (3cm,0)
>        withcolor .25[red,white] ;
> \stopMPpage
> 
> 
> -----------------------------------------------------------------
>                                          Hans Hagen | PRAGMA ADE
>              Ridderstraat 27 | 8061 GH Hasselt | The Netherlands
>       tel: 038 477 53 69 | www.pragma-ade.nl | www.pragma-pod.nl
> -----------------------------------------------------------------

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