On 24-10-2011 14:18, Thomas A. Schmitz wrote:
On 10/24/2011 12:17 PM, Hans Hagen wrote:
why so complex

Hi Hans,

yes, I'm aware that this procedure is quite silly for this example, this
was just for myself, for educational purposes. As soon as the setup
becomes more complex, I thought it might be easier to collect and
process the options in lua than in tex (as I have done before), but I'm
running against a wall here (see my exchange with Peter about goat milk
yesterday). So the real question is: how can I collect data such as an
attribute value to process it with lua, say in the form

if lxml.att(t, "frame") == "on" then
context("Yes, the frame is really on!")
else
context("Nope, sorry, it's still off.")
end

I don't really understand what kind of object a call such as lxml.att(t,
"frame") produces.

all lxml.* calls print something to tex, so when you're at the lua end and want to stay there you should use the xml.* methods; also, when you have an element, say e then there is an e.at table that has all attributes


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