Hello,

I am going to solve my problem here:



http://tex.stackexchange.com/questions/123647/from-xelatexs-unicode-math-to-contexts-typescript


with virtual math fonts. I use Baskervald ADF instead of Libertine. I was 
pleased to see that the following files produced effects:


Extract from environment file fonts.tex: 
------------------------------------------------

\startenvironment fonts

    \starttypescript [math] [fonts]
        \loadfontgoodies[baskervald-math]
        \definefontsynonym[MathRoman][file:texgyrepagella-math@baskervald-math]

    \stoptypescript

    \definetypeface [fonts] [mm] [math] [fonts] [default] [features=default]

    \setupbodyfont [fonts, 12pt]

\stopenvironment

-------------------------------------------------------------------------------------------------------


Extract from goodies file baskervald-math.lfg: 
------------------------------------------

return {
    name = "baskervald-math",
    version = "1.00",
    comment = "Goodies that give math support for the Baskervald ADF font.",
    author = "author",
    copyright = "copyrigth",
    mathematics = {
        virtuals = {
            ["baskervald-math"] = {
                { name = "texgyrepagella-math.otf", features = "virtualmath", 
main = true },
                { name = "BaskervaldADFStd.otf", features = "virtualmath", 
vector = "tex-mr-missing" } ,
                { name = "BaskervaldADFStd-Italic", vector = "tex-it" } ,
                { name = "BaskervaldADFStd-Bold.otf", vector = "tex-bf", 
skewchar=0x7F } ,
                { name = "BaskervaldADFStd-BoldItalic.otf", vector = "tex-bi" } 
,
                { name = "corbel.ttf", vector = "tex-ss", optional=true },
                { name = "UbuntuMono-R.ttf", vector = "tex-tt", optional=true },
            },
        }
    }
}

---------------------------------------------------------------------------------------------------------


Now I have two questions.


The first and most important question is: Where do I define my own vector 
mapping? Should I modify ConTeXt’s source code in the math-ttv.lua file? How do 
I define my own baskervald-math.lua and what should I write in it (for example 
for mapping Pagella’s upright mathematic glyphs to Baskervald’s upright glyphs)?


The second question is this. I have the following Project structure:


Book (root directory)

Book/book.tex (Project file)

Book/fonts.tex (environment file)

Book/Volume1 (subdirectory)

Book/Volume1/volume1.tex (product file)

Book/Volume1/Chapter1 (subsubdirectory)

Book/Volume1/Chapter1/chapter1.tex (component file)


I am forced to put the goodies file baskervald-math.lfg in 
Book/Volume1/Chapter1. When I put it in Book and compiled chapter1.tex 
separately ConTeXt failed to find it. What should I do to have the file 
baskervald-math.lfg in the Book directory and make ConTeXt find it when invoked 
from Book/Volume1/Chapter1.


Best regards,

Joas.
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