A shot in the dark, but do you have the EARLY_STORE flag set for the knob
that controls the amount of splits?

   SetFlags(f, Knob::EARLY_STORE);



On Fri, Mar 25, 2011 at 6:48 PM, Konstantin Hristozov <konst...@d2.com>wrote:

> Here is it.
>
> The number of inputs in split_input() are controlled with a knob.
> If I decrease the number, it's all good.
> But if I increase it, BOOM! Crash! POW!
>
> What am I missing?
>
> Thanks!
>
> --
> // konstantin hristozov
> // digital domain
> // 310.314.2800 x2083
>
>
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