That's kind of the approach I'm taking but there are a lot of knobs and
it seems kind of clunky checking a large number of knobs directly. If
it was just one or two then this is the way I'd do it.
Just seen John's reply and that seems like a way I only have to check to
see if the hash has changed for the selected knobs, but I will still
have to hard code which of my knobs should be hashed.
Steve
Steve3D wrote:
I'm not sure you can keep _validate from being called when a knob is
moved, but you certainly can remember the last value for each nob in
static variables, and then simply check to see if a new value has been
assigned by the knob, executing update code only when it has a new value.
Does that help?
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