Amen, Scott. From: nuke-dev-boun...@support.thefoundry.co.uk [mailto:nuke-dev-boun...@support.thefoundry.co.uk] On Behalf Of Scott Squires Sent: Monday, May 16, 2011 2:49 PM To: nuke-dev@support.thefoundry.co.uk Subject: Re: [Nuke-dev] Re: blur filtering
Check the dilate code example how they process vertical and then the horizontal lines. Try to work on line basis but for some operations that's not possible. If it's not possible then you can create a buffer in open and access that in the engine. I'm still hoping for better documentation and better examples (with comments) for the 6.3 release. Scott On May 16, 2011, at 9:38 AM, PieterVanHouten wrote: after reading through blocky.c i have the feeling that i'm totally wrong with my assumptions. just a real starter without help, so HELP?! [Smile] _______________________________________________ (CONFIDENTIALITY NOTICE: The information contained in this email may be confidential and/or privileged. This email is intended to be reviewed by only the individual or organization named above. If you are not the intended recipient, or an authorized representative of the intended recipient, you are hereby notified that any review, dissemination or copying of this email, or the information contained herein is strictly prohibited. If you have received this communication in error, please notify the sender by return email and delete this email from your system. Thank You.)
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