Hey Thomas, 

are you making much use of the STL in your plugin?  that seems to introduce 
many of the issues.

--
Colin Doncaster
Peregrine Labs
www.peregrinelabs.com

On 2011-05-19, at 2:45 PM, Thomas Obermaier wrote:

> Hi Steve,
> 
> can you explain me what you tried exactly? I'm working on a (more or less 
> heavy) Nuke plugin right now, doing it with VC2010 and everything is still 
> fine.
> 
> Don't want to run into troubles though, but it looks good right now. The only 
> thing that might bug around (IMO) is memory management. However, i don't have 
> problems with that.  (now...)
> 
> just curious,
> Thomas
> 
> 
> 
> Am 09.05.2011 17:45, schrieb Steve3D:
>> 
>> For going on three weeks now, I've been experimenting with various Visual 
>> Studio versions in doing Nuke Plugin development. That entire time has been 
>> spent trying to track down various and sundry 0x0000000000000000 and 
>> 0xFFFFFFFFFFFFFF invalid memory references from inside Nuke.
>> 
>> Here's my final verdict:
>> 
>> You can't do Nuke Plugin development with anything other than Visual Studio 
>> 2005.
>> 
>> To use a Tron-Ism... End of Line.
>> 
>> 
>> 
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