Fantastic.  Is there, perhaps an example of the use of 'optional_input' 
somewhere?  I see it also has to do with the 'minimum_imputs value...

Steve

-----Original Message-----
From: nuke-dev-boun...@support.thefoundry.co.uk 
[mailto:nuke-dev-boun...@support.thefoundry.co.uk] On Behalf Of Jonathan Egstad
Sent: Friday, May 27, 2011 10:46 AM
To: nuke-dev@support.thefoundry.co.uk
Subject: Re: [Nuke-dev] Side-mounted arrows

I believe that's defined by the Op::optional_input() method.

-jonathan

On May 27, 2011, at 10:21 AM, Steve3D wrote:

> I've been trying to figure this out for a couple days, with no luck, so I 
> thought I'd place the query here.
> 
> I have a mask input to one of the nodes I'm working on. I have defined, and 
> am using it successfully, but I would very much like the UI for the node to 
> work like the Grade node. I.e., to have the mask arrow initially appear as a 
> small, embedded solid triangle on the right (or, for me, the left) side of 
> the node, normally mostly hidden, until the user pulls it out.
> 
> How do you specify that in the NDK. I can't find a method or property that 
> woudl permit it.
> 
> Steve
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