Hey You can get current frame for particular operator from OutputContaxt but remember, that there isn't overall ' current frame' - this value is correct only for particular Op or tree and can be modify by other Ops above and below. As far as I know, internally Nuke has no such a value like "fps". This what you see in project it's mainly setting for Viewer's playback. Nuke was developed to works with frames and only relationship between neighbours frames is actually important, but not relationship frame/time. Differently than in editing softwares. But If I'm wrong, fathers of Nuke will correct me... You can embed some tcl script, which might reads out "fps" setting from project and return this value to your Op in runtime, if you really need it.
Best Adrian W dniu 2011-05-30 10:18:46 użytkownik Thomas Obermaier <t.oberma...@gmx.de> napisał: > Hi, > > i am looking for an appropriate way to get the current frame time while > rendering. For this, i need either the time or the current frame rate, > in order to calculate the time. How can i get the time or the framerate? > > I can obtain the current frame id by reading the OutputContext. I spent > many hours but couldn't find anything in the documentation, and somehow, > it's getting a bit urgent now :( > > Best Regards, > Thomas > _______________________________________________ > Nuke-dev mailing list > Nuke-dev@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-dev > _______________________________________________ Nuke-dev mailing list Nuke-dev@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-dev