We use CMake for everything and that seems to be working well, especially when 
paired with rest of the C* tools ( Pack, Test and Dash ). 

It uses a custom scripting language that grows on you, though I would have 
thought in this day and age there'd be something a bit more elegant. 

Cheers
--
Colin Doncaster
Peregrine Labs
www.peregrinelabs.com

On 2011-06-06, at 11:21 AM, instinct-vfx wrote:

> Hi there,
> 
> i am currently evaluating how to properly set up nuke plugin projects for 
> cross platform compiles (namely win, mac, linux both 32bit and 64bit).
> 
> A while back i played with SCons (together with Hugh) but never managed to 
> make it build 64bit binaries on windows.
> 
> I currently have a pretty decent Visual Studio setup involving shared 
> property sheets amongst projects in a solution.
> 
> So i am looking for any way to have an easy to use build system. Ideally it 
> integrates (at least basically) with VS on the Windows side, but allows cross 
> platform compiles. I'd even be fine with a CI server tool for the *nix/mac 
> builds as i don't need them while developing.
> 
> Any insight/tips/tricks would be greatly appreaciated!
> 
> Regards,
> Thorsten
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