We use CMake for everything and that seems to be working well, especially when paired with rest of the C* tools ( Pack, Test and Dash ).
It uses a custom scripting language that grows on you, though I would have thought in this day and age there'd be something a bit more elegant. Cheers -- Colin Doncaster Peregrine Labs www.peregrinelabs.com On 2011-06-06, at 11:21 AM, instinct-vfx wrote: > Hi there, > > i am currently evaluating how to properly set up nuke plugin projects for > cross platform compiles (namely win, mac, linux both 32bit and 64bit). > > A while back i played with SCons (together with Hugh) but never managed to > make it build 64bit binaries on windows. > > I currently have a pretty decent Visual Studio setup involving shared > property sheets amongst projects in a solution. > > So i am looking for any way to have an easy to use build system. Ideally it > integrates (at least basically) with VS on the Windows side, but allows cross > platform compiles. I'd even be fine with a CI server tool for the *nix/mac > builds as i don't need them while developing. > > Any insight/tips/tricks would be greatly appreaciated! > > Regards, > Thorsten > _______________________________________________ > Nuke-dev mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-dev
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