Hi,

I've been looking at the lens_distortion parameters in CameraOp, and was
wondering if there's any way to implement a different lens
distortion/correction model within a CameraOp, or if one would need to write
a specific renderer to handle that.

Specifically, I'm looking for a way to handle off-center
and asymmetric distortions. Assuming I can get a function that maps
destination to source vectors(uvs), would this be possible within a
CameraOp?

Many thanks,
Ivan
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