Thanks a lot, Jonathan! I really appreciate your input.
I've sent a report to Foundry. Hopefully they'll find out what's going on.
Thanks again!
-Jean
Jonathan Egstad wrote:
The strange thing is that with line (3) and (4) commented out, the
problem
still shows. That means, by just getting the pointer of the attribute and
without even setting the attributes, there is already a problem.
It's simply the creation of the Cf attribute that's causing the
problem because the Primitive gl code it testing for it's existence
and changing the way the vertices are built. Likely it's the filling
of the gl vertex arrays that's not handling it properly.
Don't know about this. But I created a simple test case modified from
Nuke's
original Sphere example, and it reproduced the problem. Is this the
right place
for me to attach the source code of my test.
No, you should submit a formal bug report to the Foundry and send the
file to them.
-jonathan
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