Hi, 
I have recently been attempting to create  a plugin similar to the DisplaceGeo 
node. It would need to manipulate 3d geometry based on the pixels of the in 
input image. When working with 2D IOPs getting the pixels is pretty strait 
forward, just request the channels and bbox you want, then loop over the rows 
and read the pixels. I don't know how to do this with a GeoOP. I looked through 
all the examples and docs but I didn't see anything. Obviously it can be done 
as the DisplaceGeo and Postion2Points nodes make heavy use of it.

I was just wondering if anybody could point me in the right direction? Are 
there any docs I missed that cover this? Is there any example code out there 
that could help me? Any pointers?

Thanks
-scott-



_______________________________________________
Nuke-dev mailing list
Nuke-dev@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-dev

Reply via email to