> One more *shortish* note on converting to a baseline set of primaries on
> ingest. We've learned from experience that converting everything ingested to
> monitor display primaries (709/sRGB) -- though it allows plates to appear
> "in-the-ballpark"  without a 3D LUT -- is generally bad for preserving data:
> going from a wider (camera) set of primaries to a narrower (display) set
> causes some saturated values to go negative and clamp.

Yeah, that's a tricky one here, as our workflow is still more
output-oriented than I'd like (another issue on the roadmap).  Since
we're doing mostly commercials, it's not a huge problem, but I'd
rather have an abstracted notion of a working gamut and independent
display gamuts.  I'd ideally like to be rendering/comping in Wide
gamut, storing image data in ACES, and viewing on a display-by-display
basis.  I think OpenColorIO is the best hope I have to get there but I
need things to be simple until we have tools to manage the complexity.

Sidenote: negative values are something that's handled pretty badly in
general, especially since they're necessary in order to record true
black without a floor bias.  I think a pretty good workflow is to
denoise and clamp, and re-apply the noise after compositing.  I
believe IIF talks about this a little bit, but I feel it's something
our industry has a tendency to ignore.

> Though you would still have this problem in a mixed camera environment
> either way since all these new camera manufacturer specific log
> colorspaces do not exist in the dpx metadata spec (rec709 is the
> “newest” one).  To get around this though, many places add the
> colorspace to the file name so they can automate linearizing the
> file properly in Nuke.

Yes, I'm a big fan of this convention for the most part.  Dpx headers
are particularly untrustworthy when Flame is involved, as it seems to
hard-code the value as rec709.  This is actually an area where OCIO
Read/Write would be great, as OpenColorIO integrates the ability to
recognize a default colorspace based on filename.
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