Ok i will have another look. I had no idea i could get an ID for the user
tab... the NDK docs will help for sure. It would be awesome to have a
function on Op like std::vector<Knob*> & getUserKnobs().

again should i be able to get it done i might share it here so we have it
written down.

Also the user knobs that nuke provides with the ( might need a rework?? )
interface are not at all what nuke offers in terms of knobbage. Is there a
way to hack more into it? As in is it a python script we can access and
enlarge? I am on the fence now to write a c++ version so i can have more
Knobs and then just store them under the user tab myself.... i keep yous
posted.

Thanks!
JO

On Tue, Jan 20, 2015 at 12:42 AM, Frank Harrison <fr...@thefoundry.co.uk>
wrote:

> Hey,
>
> yes, that is a way. User-Knobs should always be on the "user" tab.
>
> This has come up before and I think we said that we'd add some pythonic
> getter for UserKnobs if we got a few more requests for it.
>
> I think, but don't quote me on this, that you can get the tab-idx and
> iterate from there. Perhaps there's something on Nukepedia
> <http://www.nukepedia.com/> to do this for you?
>
> F.
>
> On 20 January 2015 at 02:15, Johannes Saam <johannes.s...@gmail.com>
> wrote:
>
>> Hey Gang,
>>
>> is there an easy way to access knobs that have been created by the user
>> with "manage user knobs"
>> i know they are all in the "user" tab is that a way? I was hoping i could
>> get all the user generated knobs and then act on them.
>> Thanks!
>> JO
>>
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>>
>
>
> --
> Frank Harrison
> Senior Nuke Software Engineer
> The Foundry
> Tel: +44 (0)20 7968 6828 - Fax: +44 (0)20 7930 8906
> Web: www.thefoundry.co.uk
> Email: frank.harri...@thefoundry.co.uk
>
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