Hey, i am getting strange crashes all over since i switched my Op deriving from Op to Iop. As i am doing dynamic inputs the zero input might not be valid or at least wont be an Iop. I inserted some checks against a magic Op of Class "Black" that gets inserted into the graph but even that does not fix all cases. I have overwritten default_input to use Op::default_input and input0 to check but even that did not fix it. Are there more Random ops inserted in the tree that i am not aware of? I am assuming thumbnails and alikes would cause that. What do i NEED to have checked? I am setting the resolution in _validate from a Format_Knob and the engine just writes our zero so that can not be it. Any insight as always is appreciated.
Thanks jo
_______________________________________________ Nuke-dev mailing list [email protected], http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-dev
