Hi fellow TDs and nuke scripters! We've recently updated our studio's renderfarm from nuke 6.1 to 6.2. We use Muster for our render blade management-- and since the update something strange has occurred. It seems no matter what happens on a job, if it crashes for any reason, Nuke (or muster?) will return exit code 0, which equates to success. Even if it crashes- rather then error code 1 which will alert us, it will code 0 is typically success.
Anything change in Nuke in that regard? (Error codes?) Cheers, Jordan _______________________________________________ Nuke-python mailing list [email protected] http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python
