Hi fellow TDs and nuke scripters!

We've recently updated our studio's renderfarm from nuke 6.1 to 6.2.
We use Muster for our render blade management-- and since the update
something strange has occurred.
It seems no matter what happens on a job, if it crashes for any
reason, Nuke (or muster?) will return exit code 0, which equates to
success. Even if it crashes- rather then error code 1 which will alert
us, it will code 0 is typically success.

Anything change in Nuke in that regard? (Error codes?)
Cheers,
Jordan
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