Hey there,

That wouldn't be really easier than using the normal though.

@Hugo: What kind of normals pass do you have ? World or Cameraspace ? If the 
latter than you need to add
the Camera data to properly derive orientation.

Thorsten Kaufmann
Technical Director

MACKEVISION
Medien Design GmbH, Stuttgart
Forststrasse 7
70174 Stuttgart
Tel: +49 (0) 711-933048-0
Fax: +49 (0) 711-933048-90

[email protected]
www.mackevision.de

Geschäftsführer: Armin Pohl, Joachim Lincke
HRB 243735 Amtsgericht Stuttgart

-----Ursprüngliche Nachricht-----
Von: [email protected] 
[mailto:[email protected]] Im Auftrag von Stephen 
Newbold
Gesendet: Freitag, 20. Mai 2011 16:57
An: Nuke Python discussion
Betreff: Re: [Nuke-python] Got obj orientation from Normal pass

Can you not just select 2 points from your position pass and work out 
the orientation from that with a bit of trigonometry?

Steve


Hugo Léveillé wrote:
> I have made a quick tab in the Card panel to pick a color from the
> position pass to place the card in the 3d space. Quite easy
>
> But Id like to also orient the object in the scene based on the normal
> pass. Is there a gizmo already made for that? If not, any hint on how
> this could be acheived? Seems like I will have to deal with matric witch
> I have not played with yet :)
>
>
>   


-- 
Stephen Newbold
Compositing Lead - Film
MPC
127 Wardour Street
Soho, London, W1F 0NL
Main - + 44 (0) 20 7434 3100
www.moving-picture.com

_______________________________________________
Nuke-python mailing list
[email protected], http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python
_______________________________________________
Nuke-python mailing list
[email protected], http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python

Reply via email to