if you name the plugin the same thing as the one you are replacing, but your 
NUKE_PATH  lists your custom plugins path before any others, will nuke use the 
version it finds first? I can't test right now, but I know functions in your 
PYTHONPATH work that way.

jrab

Le Jun 2, 2011 à 3:54, "[email protected]" <[email protected]> a 
écrit :

> You can override the existing commands with your custom ones though,
> or disable the existing commands:
> 
> x=nuke.toolbar("Nodes")
> y=x.findItem("3D/AxisX")
> y.setEnabled(False)
> 
> 
> On Wed, Jun 1, 2011 at 6:05 PM, Deke Kincaid <[email protected]> wrote:
>> 
>> nothing in 6.2 to do this :(
>> 
>> -deke
>> 
>> On Wed, Jun 1, 2011 at 18:02, Shawn Neely <[email protected]> wrote:
>>> I'd like to remove an existing Nuke menu item.  Is there a way to accomplish
>>> this?  Something like an inverse of addCommand()?  (We'd like to "encourage"
>>> users to always create our local plugin versions of certain nodes instead of
>>> using the built-in ones.)
>>> 
>>> cheers,
>>> shawn.
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