Hi all. This is something I just came up against and I'm wondering if
it's a bug or if I'm just missing something.
I can, for example set the blending mode for a rotopaint node with
python directly
nuke.toNode('RotoPaint1')['blending_mode'].setValue('over')
This works fine and updates everything as expected. However using the
same (or equivalent) code in a callback does not set it correctly.
I tried this with a callback on a NoOp node. Tried calling by
executeInMainThread. Tried setting the context to rotopaint node first.
Tried same idea from callback directly on rotopaint...
None of these worked for me. Any other ideas? Is it a bug?
Thanks.
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