Doesn't seem possible on 6.2v4. No progress since September, I gather? ;)
On Wed, Sep 15, 2010 at 3:13 PM, Frank Rueter <[email protected]> wrote: > > This has been requested dozens of times for every version since 5.0 > make that since 4 ;) > > On Sep 16, 2010, at 7:26 AM, Michael wrote: > > > As of last check (6.0v6) I still have not seen a way of acceding the menu > items once added, and no destroy or hide methods for them ... This has been > requested dozens of times for every version since 5.0, but has not happened > yet. 6.1 may solve this, but haven't had a chance to look. > > > > > > > > On Sep 15, 2010, at 11:56 AM, Bernhard Kimbacher < > [email protected]> wrote: > > > >> Hi, > >> > >> is there any way to remove a custom menu from nuke? much like the > addMenu() command i was hoping to find a removeMenu() > >> > >> basically i'm trying to rebuild menus based on new environment > variables. > >> > >> thanks! > >> Bernie > >> _______________________________________________ > >> Nuke-python mailing list > >> [email protected] > >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python > > _______________________________________________ > > Nuke-python mailing list > > [email protected] > > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python > > _______________________________________________ > Nuke-python mailing list > [email protected] > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python >
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