It’s basically used to wrap arbitrary PyQt widgets for integration into Nuke’s UI.
http://docs.thefoundry.co.uk/nuke/63/pythondevguide/custom_panels.html#pyqt-knobs There’s a pretty comprehensive code example on there, that also ships with 6.3. -Nathan From: villain749 Sent: Tuesday, August 02, 2011 9:30 PM To: [email protected] Subject: [Nuke-python] The Python Custom Knob I know that this subject has come up before, but I don't feel it has ever been completely answered. My Question is : What exactly is the "Python Custom Knob"? I believe it is the same as this "nuke.PyCustom_Knob" right? I have seen the demo where they used it to link an openGL image into the knob panel, but I haven't seen much else. I was hoping they would cover it in the nuke6.3 dev guide, but It doesn't seem to be in there either. Has anyone here ever actually used this knob? Could you please give a simple of example of how it works? I have some tools, where I could really benefit from being able to attach arbitrary python code to them. I think that is what this knob does right? A thousand thank you's -scott- -------------------------------------------------------------------------------- _______________________________________________ Nuke-python mailing list [email protected], http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python
_______________________________________________ Nuke-python mailing list [email protected], http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python
