I'm wanting to find out if there is an awesome reason for some of the
super huge inconsistencies in how Nuke handles it's nodes and their
knobs, specifically channel knobs.
A simple example would be the Shuffle node. It has 4 channel knobs on
itself and all of them are set as NOT visible even though they're visible.
Another would be on just about any node that has accepts a mask. The
ColorCorrect has several channel/channelmask knobs that are set to
hidden, but somehow effect the visible channel knobs.
Consistency here would make tool development much easier.
Brandon L. Harris
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