You could generate an alpha based on value!=0.
Then blur very heavily, and unpremult.
Hugh
On 01/09/11 01:06, Jordan Olson wrote:
hi fellow TDs!
I'm working on a gizmo atm- and am trying to figure out the best way
for this.
I'd like to find the average non-zero value of a channel on the
current frame. (working with depth and motion blur)
The slowest way I can imagine doing it is to run nuke.sample() on
every pixel with an if statement, to eventually average the non-zero
(or alpha) pixel values together. Surely there's a better way to do
it? Ideally this should happen on every frame transparent to the comper.
Cheers,
Jordan
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