Even better when you consider that the artist can have 5 openned
nuke and that if they don't use one particular session for hours,
this session will be considered idle




On Thursday, September 22, 2011 5:35 PM, "Kasper Oerlemans"
<[email protected]> wrote:

  I'm going to be the evil overmaster and my artist are going to
  be my little slaves!!!!!

Whaaaahhhhaaaaa (evil laughter)!!



No seriously, it's exactly what Hugo says. It's meant to make
life easier for the artist so they don't have to fill in some
long list at the end of the day and we don't forget about some
shots etc.





Great idea Hugo to just monitor the autosave!!





Greetings!
Kasper
On Thu, Sep 22, 2011 at 5:29 PM, Howard Jones
<[1][email protected]> wrote:

Try more like an hour for anything complex

Howard
  ____________________________________________________________

From: Kasper Oerlemans <[2][email protected]>
To: Nuke Python discussion
<[3][email protected]>
Sent: Thursday, 22 September 2011, 16:13
Subject: Re: [Nuke-python] detect idle time

I think I will start the counter after 10 minutes of idle time,
that should be enough to all those things you mention ;-)

Groetjes!
Kasper
On Thu, Sep 22, 2011 at 3:31 PM, Howard Jones
<[4][email protected]> wrote:

Dont know but I'd be interested to know how you will be able to
log little things like creative thought, problem discussions and
overall shot reflection time, which in my experience go a bit
towards the actual result ;)

Howard
  ____________________________________________________________

From: Kasper Oerlemans <[5][email protected]>
To: Nuke Python discussion
<[6][email protected]>
Sent: Thursday, 22 September 2011, 14:02
Subject: [Nuke-python] detect idle time

Hi everyone,

Got a question, I'm thinking about making a script that logs the
amount of time my artist are really working in a specific comp.
So I need a way to detect if they are doing anything in the comp
like changing parameters, moving nodes, moving vertices of roto
etc.

I've found that I can log some of these things by adding a
function to updateUI but this one isn't triggered when you move
to a new frame or move a node around.

Does anyone have an idea how to pull this off? Or if there are
any other functions that can be useful?

Thanks!

Greetings!
Kasper
On Wed, Sep 14, 2011 at 11:34 PM, Javier Garcia
<[7][email protected]> wrote:

  Hi,



I need to trigger the autolabel callback from other callback, for
example:





def onInputChangeCallback():



nuke.frame( nuke.frame() + 1 )



# this line will trigger the autolabel callback but also will
change the current frame, nuke.frame( nuke.frame() ) doesn´t
work.







  def autolabelCallback():



if node_input == XX:



return 'XXXX'



  else:


  return 'YYYY'





thanks.



J





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References

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2. mailto:[email protected]
3. mailto:[email protected]
4. mailto:[email protected]
5. mailto:[email protected]
6. mailto:[email protected]
7. mailto:[email protected]
8. mailto:[email protected]
9. http://forums.thefoundry.co.uk/
  10. http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python
  11. mailto:[email protected]
  12. http://forums.thefoundry.co.uk/
  13. http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python
  14. mailto:[email protected]
  15. http://forums.thefoundry.co.uk/
  16. http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python
  17. mailto:[email protected]
  18. http://forums.thefoundry.co.uk/
  19. http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python
  20. mailto:[email protected]
  21. http://forums.thefoundry.co.uk/
  22. http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python


-- 
  Hugo Léveillé
  TD Compositing, Vision Globale
  [email protected]

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