Thanks Ivan, that's fantastic.
Cheers,
Jordan

On Fri, Nov 4, 2011 at 3:48 PM, Ivan Busquets <[email protected]> wrote:
> Hi Jordan,
>
> You can get them from the world_matrix knob of your internal Axis node. It
> will carry all concatenated transforms up to that point.
>
> For translations, you could just point to the right indices in that
> Array_knob (3, 7 and 11, I believe).
>
> If you need to get rotations as well, you'll need to settle for a certain
> rotation order, and derive the rotations for that particular order.
>
> There's a convenient method in the Matrix4 class to get a tuple of rotations
> for a ZXY rotation order.
>
> The sequence would go like this:
>
> mtx = nuke.math.Matrix4()
> k = n['world_matrix']
>
> # fill in the matrix object with values from the world_matrix knob
> for y in range(k.height()):
>     for x in range(k.width()):
>         mtx[x+(y*k.width())] = k.value(x,y)
>
> # And then your "ZXY" rotations would be
> rotations = [math.degrees(x) for x in mtx.rotationsZXY()]
>
> Hope that helps
>
> Cheers,
> Ivan
>
>
> On Thu, Nov 3, 2011 at 6:58 PM, Jordan Olson <[email protected]> wrote:
>>
>> Hi everyone,
>> I've got a group that takes a camera as an input.
>> Internally however, I'd like to be able to use the 3D transform
>> coordinates of whatever camera/axis that input is attached to...
>>
>> closet thing I could think of was to to attach an axis inside of the
>> group to that input- so it should be inheriting the 3d transformations
>> from the camera. This works great in practice- but how can I now query
>> the 3D translation and rotation coordinates of that axis in absolute
>> world space? By python or TCL is fine- I just need the coordinates for
>> an expression.
>>
>> Cheers,
>> Jordan
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>
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