nope, no luck, still leaves the panel. What's weird is why the panel is even 
opened in the first place, as it was never called. The node is destroyed, and 
then the panel opens. Consequently, I can't even call to destroy the panel, 
because the node doesn't exist.

I can see the following callbacks:

onUserCreate Blur - happens on create
updateUI Blur2 - happens on create
onDestroy Blur2 - happens when node is deleted
onCreate Root - happens after this callback is completed, or at least after the 
last command in the callback is done. Panel opens at this stage or immediately 
before it, but definitely after the node is destroyed.

jrab



_______________________________________________
Nuke-python mailing list
[email protected], http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python

Reply via email to