how about just using a Shuffle node and exposing it's in knob to the
user, so they can pick the layer they want to grade, while keeping it's
out knob hard coded to rgb. Append a Grade node to grade rg but not b
(and expose whatever knobs you want), then follow with a ShuffleCopy
node who's ouptut knob is expression linked to the first Shuffle's in
knob so the graded rgb layer gets copied back into the original stream
and into the layer that it came from.
On 3/15/12 11:50 AM, DavePaliwoda wrote:
Hello there,
I'm currently in the process of creating a gizmo where I'd like to
allow the user to choose which channelset to use for a grade node (eg.
Specular, Z-Depth, Shadow, etc.) which then only affects the Red and
Green channels of that channelset, preferrably by way of a pulldown
menu with a few options
This has me totally stumped, I've attempted to open the .nk to add
expressions to reference (NoOp1.ChannelType).red (etc.) with the noOp
using a text input knob (with no luck), I've attempted pulldowns with
similarly lame results, any help would be much appreciated, thanks!
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