This is how vray does it.  They just have a 4x4 matrix for the world space
location and then hapaerture, vaperture and focal lenght are separate
metadata fields.

-deke

On Mon, Mar 26, 2012 at 14:43, Michael Garrett <[email protected]>wrote:

> Is it possible to get Solid Angle to add a focal length metadata key if
> it's not there?  Or, as Ivan pointed out to me some time ago, a filmback
> width (haperture) may be better since that is fixed whereas focal may not
> be.  Or, maybe a projection matrix.
>
> I haven't actually used Arnold (yet).
>
> The stuff Frank did in the Python developers guide was great, and I
> noticed that he had a predefined focal length metadata key which was read
> by the python script.
>
> Michael
>
>
> On 24 March 2012 10:52, Johannes Hezer <[email protected]> wrote:
>
>> Hello everyone,
>>
>> this came up on the arnold mailing list so I thought lets check back on
>> the nukeside of things.
>> worldToCamera and worldToNDC to create a fully functional camera ?!?!
>> I stuffed all I could find in one script, but the focal length seems to
>> be wrong.
>> All is coming from Ivan Busquet, Michael Garret and Frank Rueter I think,
>> or who is doing all the stuff on the python developers guide ?
>> (deep bow to you)
>> I am just looking for some input here, nothing production relevant...
>> shouldnt it be possible to get the window uv translate out of the
>> worldToNDC matrix too ?
>>
>> I know this is kind of an old topic and probably everyone has custom
>> metadata or a custom fileformat to exchange cameras between apps.
>> But i still like the idea to get the most out of those two matrices..
>>
>>
>> Cheers
>>
>> Johannes
>>
>>
>>
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