yes, nuke rebuilds all channels on script load, but unused channels are not removed.
in our production it happens quite often, when adopting nuke setups with different/new footage, and old (and now unused) channels are left behind in the script. Having 100+ channels idling in the channel drop down menue is very annoying. i decided to share/discuss this script, here: http://forums.thefoundry.co.uk/phpBB2/viewtopic.php?t=6848
_______________________________________________ Nuke-python mailing list [email protected], http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python
